- Joined
- Jul 10, 2018
- Messages
- 383
i want a passive that makes a hero 3rd cast deal extra damage i have already made a trigger but it can't seem to work.
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Old Blood
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Events
- Game - DamageModifierEvent becomes Equal to 1.00
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Conditions
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Or - Any (Conditions) are true
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Conditions
- IsDamageSpell Equal to True
- (DamageEventSource has buff Old Blood ) Equal to True
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Conditions
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Or - Any (Conditions) are true
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Actions
- Set Quickshotattack[(Custom value of DamageEventSource)] = (Quickshotattack[(Custom value of DamageEventSource)] + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Quickshotattack[(Custom value of DamageEventSource)] Equal to 3
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Then - Actions
- Floating Text - Create floating text that reads |cffd45e19Spell Dam... at (Position of (Triggering unit)) with Z offset 0.00, using font size 4.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
- Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
- Set DamageEventAmount = (DamageEventPrevAmt x 3.00)
- Set Quickshotattack[(Custom value of DamageEventSource)] = 0
- Else - Actions
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If - Conditions
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Events
Last edited: