- Joined
- Sep 5, 2019
- Messages
- 33
Hey yall, im trying to make a summoned unit die if it goes to far from the summoning hero. Its based off the blood mages phoenix. right now i have a region that centers on the hero every second, and if the summoned unit leaves, it dies. it works correctly if the phoenix moves out of range, but if the phoenix stays still and the blood mage moves away, the phoenix doesnt die. I assume this is because the unit didnt leave the region, but the region moved away from it. Havent worked with moving regions before, i dont even know if thats the way to go about this.
Here are screenshots of the triggers:
Defines the summoned units variable (theres 3 levels to the ability, each summons the next level phoenix)
Centers the region on the hero
Kills the summoned unit if it leaves the region
Thanks for the help!!
Here are screenshots of the triggers:
Defines the summoned units variable (theres 3 levels to the ability, each summons the next level phoenix)
Centers the region on the hero
Kills the summoned unit if it leaves the region
Thanks for the help!!
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