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Even more Samurai Assault Terrain!

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Level 24
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Nov 9, 2006
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For those who havent seen my old terrain for this project im working on here the link!

The map still keeps the same terrain style, but it has some exceptions.
Theres lower doodads now, the building roofs are still walkable and its like a cliff now (not for the tents though), no more towers, trees have vision block now, vision works perfect now, theres more sneaky sneaky ninja ways and theres some cool hiding spots incase you got low hp and someones after you.

edit: working on the terrain now for the last arena left (its gonna be a deathmatch arena)
 

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Level 34
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Well if your game play sucks, at least people will have nice terrain to admire.

Only thing that bothers me are the lily pads. You used too many in certain screens. Namely the one with the Pandaren.
 
Level 24
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~Void~ said:
ns. Just one suggestion -- remove the waves on the shores and add your own going in the right direction... it looks kinda odd to have that many waves and to have waves in m
How?

Looking nice, good use of tile variation on the mountains
Using 3 terrain tiles just for em :p

Only thing that bothers me are the lily pads. You used too many in certain screens. Namely the one with the Pandaren
I use more lilly pads in that place because its a little arena and its not part of the big arena and then i make it more detailed ;) (ctf/assault -arena).

Well if your game play sucks, at least people will have nice terrain to admire
The game is quite unique so and there will be lots of custom triggered so i wouldnt worry about that, im just worrying about the balance.
 
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