Did you fix the prob with the enemy waves deviating killing the heroes by the portal? LIke I said, you may want to make them invulnerable until they are selected by a player and moved to the playing field.
-VGsatomi
Edit: Nope still there. Your map testers need to be shot. The heroes are still getting killed by the same wave every time. Also, still some tiny things, like some units have shadow meld even though the map is fixed at daytime. They dont need that ability if they can never use it, and some units have mana even though they have no abilities or spells. Nothing major, but that hero problem is still anoying, since players can no longer repick their heroes, even though they have a trigger allowing them to. Please just give me 10 minutes with this map and I'll have it Director's Choice quality. You dont even need to give me credits.
Also, although it will not effect its chances for an award, I personally recommend 86ing that music track at the beginning. It would drop file size substantially and make full house games more feasible. It serves no prpose after the opening into anyways and it doesnt sound much different then exitsting wc3 tracks...
The loading screen says its beatable, the description says its never ending...which is it?