• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Escape Editor Extreme v1.9

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Like
Reactions: xxdingo93xx
Escape Editor Extreme:

Possibilitys:
- you can reset the map so often you want
- you can for example enable/disable fog
- you can change the editor ingame
- and many many other stuff you can do..

There are over 60 traps. Every trap have a fully other function. Also more then 10 options (like autorevive or enable/disable shared vision).

Also a hint you can use at the begin from the map the autoedit command. Then a escape will be created automaticly.

For more informations just test the map.

Changelog from version 1.8 to 1.9:
- all players can now at the same time editor
- the main editor can say who will be editor helper and who not
- everyone has his own escaper unit (also the editor)
=> with this change you can play it also offline
- 2 autoedit escapes are added
- some design changes
=> Dark Tower model has now changed to vampirelord model
- some known bug fixed
=> boomerang come now back if the coordinates are outside of the map
=> shared vision is now fixed
- options added
=> kamikaze generator have now a new option (you can change the respawn time)
=> shockwave and vampirelord (dark tower) have now a setable distance of their missiles like shockwave or carrionswarm
- cleaned script
=> now we need no more rally points I made a system which need no more rally points (that means we need much lesser locations)
- also I made the game now fair
=> now the editor can turn off the adminmodes (some guys call it also cheats) and the admins cant change it back so that the cheats are on again
-bigger mapsize

Changelog from version 1.9 to 1.9a
- Commando Fixed: "-editorhelper xx"
- Mines fixed
- Pins fixed
- Pigs fixed
- cleaner script
- smaller filesize
Contents

Escape Editor Extreme v1.9 (Map)

Reviews
Vengeancekael: Private Message Date: 2012/Mar/19 18:59:42 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
This is The best one ive seen so far, but you have some leaks, as the effect when you select a menu option(the units at the bottom of the map) the effect doesnt seem to go away, i may be incorrect, but if it leaks alot, you cant play more than an hour in a row without heavy lag

edit: Im almost positive it leaks, but i havent seen a maze maker that doesnt leak yet
 
Last edited:
Back
Top