Error Message.

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Level 22
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Jul 25, 2009
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What does it mean and how do I fix it. I was working on my map when I began testing the terrain and I got this error message halfway through the loading screen. I will not release this map to anyone unless they are 150% sure they can fix it.

ermfagghoterrermassage.jpg



+Rep for answers.


RESOLVED
 
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Level 22
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1.) The Map Init triggers have proven no hindrance.

2.) Is there anyway to fix it if it was corrupted or do I have to start my terrain over again...?

3.) I have custom pathing blockers in the map could they be making it crash.. They were newly added.
 
Level 3
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I had Experience this few times. The First time it happened when I Deleted A BLP Texture that are used on fade Filter. The other time happened when I configure on my player group trigger that causes the crash.Anyways, I am pretty sure it's related to your Trigger.

Do you have a backup map?Or you did some changes to the trigger? Hope this helps you
 
I've had this happen as well. It is probably a trigger that happens in Map Initialisation. Check all your triggers that have Map Init as the event. Also, you should check for corrupted map files. If I a file is corrupt, I suggest this: 1 by 1, delete every file that has a chance of being corrupt, and test the map every time you delete it. Do not save your map though. Once you are able to load your map correctly(this should happen after you delete the file that is corrupt), then re-open your map(which you should not have been saved), and delete the file that is causing it.
 
Level 4
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I have deleted everything from my map including custom pathing blockers and every trigger and restoring object editor values to default. Still no result.
However, if you want to keep working on it, you can redo the map and it will work, but it wasn't long before i got the message again.

Copy and paste makes it take 5 minutes
You can copy and paste:
terrain
object editor
triggers
doodads
units
imported data

you can't copy and paste:
gameplay constants + interface
the paths for imported data(at least not all at once)
 
Level 22
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@Everyone.. Every thing you have told me. I already know.

I have managed to narrow down the problem to be related to the import manager, or Wc3 itself.. Because most of my previous versions have stopped working. So even if I wanted to restart from version 7.4a I could not because it doesn't work anymore either.

I think this problem is because of a shitty ass Blizzard update which pisses me off.

I need a hardened veteran map maker to help me figure this out, but neither CWeener or Ap0calypse have been responding. if this doesn't get fixed I will be forced to cancel a project that was going all so well. If anyone knows a very skilled map maker who may help: contact me or reply to this thread.
 
Level 13
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Well have you tried out what Glided Touch said? Copy&Paste Everything to a new map.

And when u narrowed it down to the import manager, why not delete models step by step until you find the bad one?
Some W3 updates actually cause some models not to work anymore.

If it isn't the import manager, it can also be a single spell or unit, even when you haven't added negative values or such. It's really crazy sometimes.
Sometimes you can make the same spell/unit in a new map and it doesn't crash anymore.
 
Level 4
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taking models out of the import manager only works if you know that the problem is in there.
if you can take every model out and still get the message, it's not there



and not all fatal error messages are about the same problem
 
Level 4
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Error File

i have found this Error folder in the wc3 file and opened it, there was a record of all my errors, so i opened up the error i am dealing with.

what i found:
1.
Program: c:\program files\warcraft iii\War3.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 001B:6F4CD004

The instruction at '0x6F4CD004' referenced memory at '0x00000020'.
The memory could not be 'read'.
(nothing special, just my specific error)

2.
-----------------
Loaded Modules
-----------------
0x00360000 - 0x00369000 Normaliz.dll
0x00400000 - 0x0047D000 War3.exe
0x00480000 - 0x005B2000 urlmon.dll
(Skip a few)
0x6F000000 - 0x6FBD4000 Game.dll
-(yay, the one i'm looking for should be here!!! wtf is it? whats a Game.dll file?)
0x71A50000 - 0x71A8F000 mswsock.dll
0x71AA0000 - 0x71AA8000 WS2HELP.dll
0x71AB0000 - 0x71AC7000 WS2_32.dll

(idk what this means, maybe like an index for what kind of error you have my error is: 0x6F4CD004, so the next thing i'll explore is that mysterious "Game.dll" file.)

there might be some other important stuff in there but, i do not get it! if you think you can understand everything this is saying, go ahead! This is the File i found!
View attachment 2010-10-09 10.33.33 Crash.txt

half a day later. . .
IT'S WORKING!!!! THIS RANDOM THING I DID MADE IT WORK
on the thing it said that there was an unknown character or something sos i thought, what if i'm supposed to keep my old text file.

ok, so what had happened was, a while back, i had a map that was using a different sort of text. and for some reason, i decided to add that same text to the map that wasn't working and it started working again.
 
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Level 6
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Aug 1, 2009
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Whats the problem? If you already did solve the problem,

If the problem is on the imports of the map, just simple use the MPQ Extractors to delete every imports you have, or if the triggers are the problem, just delete "war3map.w3t" file, or if you want to check if it is the triggers the problem, create a new map and extract the "war3map.w3t" file inside the corrupted map into the new map, and see if it works.

If you want to retrieve the terrain, make a new map (the dimensions of the map and the camera bounds should be equal to each other or this method wont work), extract the "war3map.w3e" which means w3environment, w3e contains the tilesets of the map, and finally, extract the "war3map.doo" file, which means, doodads. and import two of the extracted files to your new maps.

If you have finished importing them and somehow, the map crashes, just delete the "(attributes)" file and your finished.

If it still crashes, you might have done it incorrectly or the doodads or the terrain itself is the problem.
 
Level 4
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Got it working, but, u need to read this:

if you had any resource changes or edited game interface, you will have to rewrite it a different way.

there are two new files, cour.ttf, and war3mapskin.txt

the warmapskin.txt is where you will rewrite any custom game interface you will need.

this txt file by apacalypse should help you to rewrite the custom game interface, althrough, i still havnt gotten it working on my own map. View attachment war3mapThings.txt

and lastly, in your map is a rewritten courier text font, if you don't like it you can change it using this tutorial
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/changing-game-text-font-159537/

thanks to this guy ap0calypse
 
Level 8
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Aug 21, 2009
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glad you solved the error, but i thought is was unsolved so i went to this forum. Next time please dont add a prefix. Theres a whole page abo---- O never mind... I was wrong, sorry for wasting your time reading this message... Apparently its no longer in effect? Since when!
 
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