• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Error in map, black zones, and big ones.

Status
Not open for further replies.
Level 8
Joined
Aug 17, 2013
Messages
112
Hey there peeps
I'm making a map out of the temple map that blizzard made, well i've added some models to the game, but they are running perfectly.
However;

When i run my map, sometimes (for a couple of seconds) it seems that everything except for the units turns black.
The game runs flawlessly though, it is annoying to look at.
But the zones dissapear shotly after, and it seems to be fixated in the middle of the map.

I hope anyone out there can understand my poorly presented case, and has an idea of what this might be.

Yours truly
Mr. Plunders :p
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
Some corrupted model is produced around the origin that is rendered behind units. The middle of the map is 0,0 which is where null location or the X/Y of something invalid points to. Normally such problems are the result of defective triggers.

However it might also be a defective model as I am guessing it is possible to break the models or shaders such that 0,0 will show garbage.
 
Level 8
Joined
Aug 17, 2013
Messages
112
I don't know, but maybe it has something to do with triggers or models you imported, would you mind showing the map?

@DSG
I don't think triggers for nulled location and other invalid point references can cause issues (unless it has something to do with Warcraft 3 Machine).

Hey there, sorry for not responding, had a lot of work the last couple of days, i've tried attaching my map to this reply. (New to the website, so let's see if i got this)
 
Last edited:

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
I cannot see anything immediately wrong with the triggers next to hundreds of leaks. These will degrade map performance but should not cause visual bugs.

How many units build up in the middle of the map? Since all units meet at the middle I am guessing that could be a lot. When there is too much model geometry in view at once in Warcraft III the graphics mess up showing garbage.
 
Status
Not open for further replies.
Top