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Equipment system

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There are two ways to make such a system.

1. Simply use a hashtable (or use item data) to save the item type, this needs to be done manually with every single item. Easier, but it takes time and it's boring.

2. Make a certain armor type be of a certain item class. Helmets are "permanent", shoulders are "Charged" etc.
 
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IDS does that, at least the check. It should be easy to modify though, so you could also replace the item.
 
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