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[Role Playing Game] Epoch of Heroes

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Epoch of Heroes


Creator: Irrelevant
Type: Cooperative RPG
Players: 1 - 4
Language: ENG

Lore Description
This is cooperative RPG.
After a demon army invading, which were destroyed by kingdom forces with a large cost, a regional infrastructure is collapsed. The Scarlet Order is responsible for both an incitement of a racial hatred between humans and other races and a demonology teaching spreading has been arrested in its absence. The Scarlet Order propaganda has become one of main reasons of a demon army. However, scarlet fanatics are using relations in a criminal underworld have escaped from the justice successfully. They have taken a refuge somewhere in mountains in kingdom's north regions, which aren't safe for a good life, and, which are suffered of the horde invasion, road hijackers etc. There are rumors, the Scarlet Order would try to summon as its fanatics said "the holy forces" again in order to reach their hidden aims, but the ritual takes few days.
It was decided to hire royal headhunters and unofficial mercenaries to find the Scarlet Order and destroy it, because of the lack in military forces. Heroes have to pass through all war aftermaths and demonic influences.
Special
  • No fountains of life - you had to use healing items or abilities.
  • Time limit. A difficulty you set at the beginning changes this limit.
  • Creeps with various abilities (after 4 level they use a full power).
  • Long gameplay.
  • Heroes are with triggered abilities.
  • Paying attention on such things like invisibility, detect invisibility, range vision.
  • You had to read a lot. You should buy General Information book (or other book) is selled in Library. This can help you to learn abilities of creeps or bosses.
  • You can use ZERG rush or make a sabotage to make your enemies weaker.
  • Every new map start changes markets, monsters etc. (but not the terrain, of course).
  • According to number of players you gain money and food limit.
  • Added commands in order to help you + Information Block - a unit, who keep an information about the game and creeps + Task Manager - a unit, who keep an information about commands, tips and quests.
Heroes: Short Description
STR Heroes: All melees. They are used to absorb maximum of damage.

Dwarven Defender

Special armored tank. A kingdom's soldier in a retirement. A blunt weapon allow him to crush mechanisms, and a high armor rate allows to keep more damage. Also he has gained a unique dwarven lucky, while he lived in mines in the past. Chests are opened by lucky heroes wouldn't empty.

Inquisitor

Young and impulsive an acolyte of church. He had taken a participation in a lot of executions, but he had ceased his activities. Increased attack power connected with constant execution allow to crush enemies harder. Don't want to make a mess with weak units. Abilities are effective against undead and souls.

Death Knight

A servant of Gods of death. He has sold his own soul to gain a power to kill living ones and infidels. Gods of death have ordered the Death Knight to eliminate a demon army. Reasons of this are still unknown. Abilities are effective against living creatures.

Ronin

An elf arrived from peaceful and untouched by demon hordes places. His discipline - use all possibilities of his body. Monk trainings make the hero to fight and move faster. All skills are connected with attributes.

Elven Commander

A special commander of elven forces of the kingdom. In battle he relies on a long spear, an elven magic and a commander shout. Mostly of elven commander are just more experienced fighters, than usual ones.

Warp Fighter

No one knows, why there are demons, who have raised sword against other demons. This demon pays more attention on skill, connected with own attributes. This hero is used for a single battle, 1 vs 1.

Engineer

Demons, Undead, Night elves... Of course! Goblins! Even goblins put their gears and screws to fight against EVIL! This goblin specialized on an using goblin defensive inventions. A technical education makes this hero to be effective against mechanisms. The only hero, who can harvest gold from gold mines

Ice Guard

Looks like an ordinary knight, but this hero uses a water magic. Water energy is limited by a special force, that doesn't depend on mana. Water magic allows the hero to walk on water.

Doomguide

The outcast, left a civilized world for a demonology. Here are rumors, that he is suspected in a Great Demon War initialization, that is why he became an outcast and changed his name. This hero uses demonic magic to bring a demon power to the current realm. Also able to create Hell Market - You can sell items without running back to villages.

Beast Lord

The usual mercenary is working for not so much high reward. It is said such hunters have shackled their life with strange hidden wild forces. If beast dies, hero lost a part of his soul. Various summoning units let the hero to fight with a solo.

AGI Heroes: Ranged and melee. They are used for a supporting or a fast weak enemies eliminating.

Witcher

Special hero, that uses anti - magic spells and assassin abilities. Perfect combat skills allows this hero to fight and move faster. The hero is used for silent sabotages and an invisible detection.

Keeper

The well armored hero. This unit is specialized on an items using. He wears a bulwark, which allows the hero to be as a ranged tank. Arcane spells are used by the hero charges Shock Axe spell, which deals a Spell damage. Also a magic glaive hits more enemies.

Ranger

The lone hunter (as all elves) protects nature with all savagery. Continuous hunting for forest corruptors have affected on the hero psyche, which forced the hero to see more threats from large enemies, than smaller one.

Cursed Zealot

A living undead resurrected in a temple. Last thing It remembered is serve to the temple. However, undead has lost details of his serving and It became to execute tasks of every group it joined. Now It thinks surrounded mercenaries are its new temple group. How it is good to have a free mercenary.

Dark Scavenger

In the future there will a legends about a group of brave and glory heroes, that have saved the kingdom.
One of this heroes is goblin is smelling a rusty armor. The hero reputation leaves mark to be desired - a constant scavenging, murdering, a cannibalize, a suspecting in connection with dark forces. When it brings a question of a world salvation every unit is useful.

Mercenary

This unit has a flexible tactic. Wearing a magic sword and a magic pistol makes it possible to attack both flying and ground types of enemies. He has only 4 skills (usually 5) and hero is able to use them only while keeps a correct weapon. The magic pistol crushes mages and the sword cuts small units. Use a special ability to change weapon to use appropriate skills.

Pilgrim

The dwarven marksman has joined to save the world, because he is looking for the "super secret" beer recipe, based on a demonic magic. Anyway, this unit uses his rifle and survival skills to use nature gifts. The hero is perfect to take a participation in sabotages, because of an ability to collect exploding powders and long - ranged vision.

Battle Priest

The specialist in mass spells. Magic fire rays burns small creatures and flying creatures, but short - range attack makes this hero to not match for a mine destroying. This hero is a perfect support in combat.

Night Templar

The most vulnerable character, but she is also has the largest attack power. Assassin skills makes the hero to attack units with an additional damage, while attacking from behind. Also she uses poisons and moon magic. It's appropriate unit for a damage dealing.

Blood Knight

The bloodthirsty hero is effective against living creatures. This is a good hero for those, who prefers a hero with self - healing abilities and abilities with both haste and attack power increasing effects.

INT Heroes: All ranged. Some of characters can be a good tank, but other ones are very vulnerable to gain a damage.

Dwarven Shaman

This shaman uses a mix of a classic shamanistic magic with a dwarven runic magic. Powerful exploding attacks are effective against mechanisms. This is one of heroes, that has a healing ability.

Benefactor

The special supportive hero. He uses only support spells. This unit wants to be a support so zealously, even it needed to break an own mind.

Phoenix Acolyte

Pyromancers reverences phoenixes as gods. They think they transformed into a phoenix, because they learned fire magic and levitating skills. This hero even create the own Phoenix Power, which is generated by her fire magic.

Shadow Shaman

Shadow troll has joined to a salvation group to collect more troll head for voodoo. Shadow armor is increasing his armor rate, but it is blocking a mighty troll regeneration. This unit is well combined with melee heroes, because of a special orbs creating, that makes melees to attack flying units.

Corruptor

The dwarven necromancer, who has lived in mines and he was stealing peasants for experiments. This hero specializes on an using a corrupted land and a dark magic. This unit is well used, if you have other heroes, who uses a dark magic.

Spell Blade

The satyr, who have engaged into a saving the world. The most of satyrs are using an arcane magic. High regeneration rate allows the hero to tank well, a fast movement and supportive skills increases a team firepower.

Mentor

The supportive hero. He uses abilities, which can help in trainings. This is only hero, who can do researches.

Arcane Mage

The classic arcane mage. She is vulnerable, but she has an arsenal of controlling abilities. Also an arcane magic allows to restore more mana and to replenish empty moonwells.

Druid

The nature defender, who uses a nature magic to fight against enemies. He is able to cure a corrupted units making them to fight for his side.

Necromancer

This hero uses a dark magic, which improves her team by an increasing companion's attributes, resurrect them with altars or bring a summoned undead squad to help.


Places
This list would updating every new version.
Lakehab

The giant city is located on south. After a heroes arriving the strange cataclysm appeared, which has divided city on three parts: Trader Room, Cemetery, Lake Area. First one is a safe room with all escaped civilians. All taverns are built for traders, now is used for survivors. Second one is occupied by ogres, that captured the nearest fort, and by undead, which spread over all Cemetery. Lake Area was the most damaged by the cataclysm. Survivors said, that a mystical force has taken a lot of peasants into an unknown place.

Jehellem

The small village is located on north. Here are set lumber companies, which provide all villages with wood. However, after Great Demon War roads have been filled by thieves, hijackers, wild animals and fanatics, that make this village weaker. People are without money are running out and successfully dying just leaving their houses. Jehellem military forces are serving now only for food. As the Lakehab's mayor said Jehellem is suffered of the horde invasion. Military forces are holding their homes, but they couldn't stand very long. This is a secondary quest, where heroes have to rescue village from the horde invasion, else last one attacked Lakehab, and heroes wouldn't able to visit cities to buy an equipment. Heroes should evade falling catapult's shells, while reaching the village.

Ice Abyss Mountain

Dead place is filled by winter creatures. Even mountain traders, which are adapted for dangerous journeys, are trying to avoid a way through these mountains. The short way to central regions is blocked by stone falls caused by the cataclysm, and heroes have the only way is to go through Ice Abyss.


How to do Operations
Here is the information about how to do operations.
Operation is a places, where ogres are settled - powerful and tough units. You definitely shouldn't fight against them. Operations are used to get more high grade chest to get 1th-3rd high grade items. (Lucky units are able to get 4th grade items). Also if you completed Operation secondary quests, it might help you to fight against bosses making them weaker.
If you desired to collect operation's treasure you should prepare items with both invisibility and invisibility detection properties, also learn invisible abilities or use heroes with properties are listed before.
To view more information about ogres and operation visit Library, which located in every village.
You can use any way to finish operations. Here is a common instruction, what to do:

Fort Rockhand
Successful completion damages all chapter 1 bosses by 40% of their health.

Preparations:
Hero 1 - must have invisibility items or abilities and invisible detection properties.
Hero 2 - ranged (an attack range must be as large as possible)
Stages:
1 - Put Hero 2 to this vision point to view patrols, Hero 1 must reach point 2.
2 - Order Hero 1 to press the tablet and take Rune Key.
Tablet triggers the cliff on point 3.
3 - Hero 2 must climb the cliff and help Hero 1 to increase a vision from a high ground.
4 - Order Hero 1 to put Rune Key into Rune Switcher near the Gates at point 4.
5 - While Hero 1 reached point 5, here is switcher, which became vulnerable to damage. Hero 2 must shoot (yellow arrow) from high ground to open the gates. You can use Safe Room to make a rest.
6 - Put Hero 1 in Safe Room in point 6 and destroy a switcher (this move removes invisibility effects), which open the gates at point 7.
7 - Order Hero 2 to take second Rune Key and put it into Item Transporter, that transport any item to Item Transporter located near the final gates at point 8.
8 - Hero 1 must infiltrate into storage room, take items and press tablet.
The pressing tablet triggers the cliff at point 7. Hero 1 can climb the cliff and successfully escape together with Hero 2. Hero 2 can use Rod of Shifting to save Hero 1.

Fort Riverguard
Successful completion burns mana of chapter 1 bosses by 60%.

Preparations:
Hero 1 - must have invisibility items or abilities and invisible detection properties.
Hero 2 - ranged
Stages:
1 - Order Hero 2 to climb the hill. Don't touch the switcher - it up the lift at point 5 with 2 ogres.
2 - Hero 1 must pass through all seeker's patrolling and reach Safe Room at point 2.
3- Hero 1 must cut a way through stones and reach point 3. The bridge at point 2 would destroyed after hero reached point 3.
4 - Order Hero 1 to press tablet at the point 4 carefully. This removes invulnerability of barricades. Hero 2 must destroy it from the hill to clear a path.
5 - Hero 1 must press second tablet at point 4. Hero 2 must distract ogres on the lift, and Hero 1 must run onto it. While Hero 1 is staying on the lift, Hero 2 destroys the switcher and lift up the Hero 1.
6 - Also Hero 2 may use Rod of Shifting to evacuate Hero 1 from point 6.



Add
At the moment only Chapter I is ready.
YOUR OPINION AND CRITIC IS IMPORTANT FOR THIS PROJECT.
P.S. Map finishes after killing boss Earth Elemental.
Fixes and Addons
New version v.0.3 (10.09.2015)
- Added a new hero - Blood Knight (learn a description topic). I guess no more heroes would be created in the near future, but You are still can offer a new heroes for this map.)
- Added some additional markets, moonwells.
- Fixed some bugs with terrain mistakes.
- Fixed some problems with periodic lag issue.
- Fixed mana cost for some abilities.
- Fixed Close Formation skill for Elven Commander.
- Removed an protection ability from Bracers of Mastery (1).
- Change price for several items.

New version v.0.3 (10.09.2015)
Very sorry. THIS is a correct map file.
 

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Level 2
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dunno why , but after 5 min still in loading phase.
I'm sorry, but maybe You have a weak hardware to load. My second notebook with the modern equipment loads the map faster, and first one - longer.

I have an idea to create a save system, but i couldn't find specialist to trigger this system. (This could decrease map sizes and decrease loading time).
 
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