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EotA: Twilight (v. 1.16c6)

Submitted by DarnYak
This bundle is marked as approved. It works and satisfies the submission rules.

Eve of the Apocalypse: Twilight


Looking for games?
Feel free to drop in the regular games on Sunday 4pm EST / 1pm PST on BNet East in Clan EotA.
You can also join the EotA steam group to receive alerts for organized games.


Eve of the Apocalypse: Twilight, often referred to as EotA, is an exceptional Aeon of Strife-style map with distinctive gameplay and custom graphical effects. In this epic clash for survival, two factions are at war over an ancient artifact of immense power, with the loser facing inevitable doom in the coming apocalypse. Strategy and teamwork will be necessary to ensure victory.

Features

  • Five different battlefields with their own unique objective
  • Variety of map options to customize the playing experience, such as draft mode or changing the spawn rate
  • Decide which faction you belong to from the three different factions that have their own specialized units
  • 38 playable heroes with six custom skills each
  • Item tempering allows a simple, yet versatile way to gain stronger items
  • Emphasizes teamwork and assisting the team by coordinating with allies and supporting troops
  • Advanced computer AI to fill empty player slots or take over leavers


Quick Tips

  • Use teleports at the various bases to quickly enter battle. Heal at fountains, tier 2, or tier 3 bases.
  • Type the "-zoom" command to have a wider view of the game. Recommended: "-zoom 2000"
  • Type the "-temper" ("-t") command to quickly upgrade items. "-temper x", where x is the slot of the item.
  • Enable all pick (AP) by having Random Races on. Cannot be used in single-player mode.
  • Enable draft mode by having Full Shared Unit Control enabled.
  • Enable random hero mode (AR) by having Random Hero enabled. This works with draft mode.
  • The difficulty set for the AI (Easy/Normal/Insane) affects how fast they level and their purchasing power for items.
  • Visit the wiki for more info!


Screenshots

Click to enlarge
[​IMG][​IMG][​IMG][​IMG]
[​IMG][​IMG][​IMG][​IMG]
[​IMG][​IMG][​IMG][​IMG]


Gameplay Videos
http://www.youtube.com/watch?v=Gdu65kgHlqA http://www.youtube.com/watch?v=8Sk7v1Ttds8 http://www.youtube.com/watch?v=CS5EQY4Ti_M


Battlefields

Stormwail Peak - Battle for control over obelisks
Overview
[​IMG]

Gloomreap Mire - Hire and defend Digmasters to harvest Gloomite for your team
Overview
[​IMG]

Kedge's Landing - Seize the Moontear and control it until it is fully charged
Overview
[​IMG]

Verdant Falls - Capture shrines when they activate by eliminating the enemy heroes
Overview
[​IMG]

Candleburg - Push the Explosives Laden Zepplin into your opponent's base in this one lane map
Overview
[​IMG]


Keywords:
EotA, Eve of the Apocalypse, Twilight, DarnYak
Contents

EotA: Twilight (v. 1.16c6) (Map)

Reviews
Moderator
19:23, 3rd Jun 2008 Gilles: Amazing map. My personal favorite wc3 map to date. Although the AI could use some work.
  1. NeverDeath

    NeverDeath

    Joined:
    Jul 27, 2008
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    86
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    Have always loved this map, dude. Your custom map was one of the resources which inspired me to make my Dawn of Battle AoS map. Glad to see you still making updates to it :)
     
  2. Fyrion

    Fyrion

    Joined:
    Jul 17, 2011
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    Great Map Indeed

    This map is by far the most interesting AoS I have ever played. The game mechanics, heroes, spells, etc. Simply amazing.

    PS: Spells class (evocation, transmutation, etc), brings back old memories, hehe..:ogre_haosis:
     
  3. Kl3sk

    Kl3sk

    Joined:
    Aug 3, 2009
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    A revived project ? Or just a tiny update ? At any rate, sounds promising!

    *testing*
     
  4. bhusta

    bhusta

    Joined:
    Mar 6, 2008
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    841
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    it is realy great that you are still updating this map.
    But your last update made the filename too long so that many people can not play it.
    Just remove two characters.
     
  5. sunwarrior25

    sunwarrior25

    Joined:
    Mar 9, 2008
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    So this is the map I was thinking of. I remember playing this in a random B.net match a long time ago. To be honest, I was confused as to going on back then.

    Here in the present though, I finally know the name of "that AoS map with multiple arenas". My bro and I played it over the LAN connection and... That was pretty darn fun! Good job man (or 'guys' if it was a team effort). :thumbs_up:
     
  6. Beast(TrOg)

    Beast(TrOg)

    Joined:
    Nov 4, 2006
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    IMO, the best, if not one of the best, AoS type maps out there. For one, it seems to have no influence from DotA (in a great way). Secondly, everything is epic...the arenas available, the heroes, the gameplay. Well, items not so much but they are simple enough for an inexperienced player. Wish more people played it though.
     
  7. watermelon_1234

    watermelon_1234

    Joined:
    Nov 18, 2007
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    I always have enjoyed playing this game. ^_^
     
    Last edited: Sep 5, 2011
  8. DarnYak

    DarnYak

    Joined:
    May 24, 2008
    Messages:
    6
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    Nothing's changed, it's had the same filename length for several years now, and it works fine in the default directory. Note that it depends on the entire file path (the folder name), so if you're putting it in some subfolder of a subfolder that could cause it. If, however, you are just using the WC3 default directory than I am baffled and would like to know more.

    DarnYak
     
  9. copsychus

    copsychus

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    Dec 20, 2007
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    Don't know how to fix, in old version i could play it, but for new version it quite lag due to a lot of units
     
  10. daizangan

    daizangan

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    Sep 22, 2010
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    nice game 5/5 but dota is played uni so if u like go to b.net theres dota everywhere
    hahaha
     
  11. xFx

    xFx

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    is nice map, i like.

    i give 5 points becouse the map is not a copy of Dota.

    good map.
     
  12. UndeadImmortal

    UndeadImmortal

    Joined:
    Jun 27, 2011
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    Map Score Description

    Review Description:
    Map Description:
    -Tells the map description, whether it is good or not. If it lacking with some screenshots or videos, features and many other things that describes the map description.
    -Total of 15/15 points
    Originality:
    -Describes if the map is Original and not taken by other authors or players. If it is taken from the other map maker, be sure that you have the permission to upload the map from the author.
    -Total of 10/10 points
    Gameplay:
    -Tells the gameplay of the map, whether it is smooth to play and not buggy, or rough to play and too many bugs to found. If there is many bugs, the map maker must fix it in order to make the map approve.
    -Total of 15/15 points
    Terrain:
    -Tells the terrain of the map, if it is not flat nor there a no doodads in the wrong places, or if it is flat and the doodads are in the wrong places. If it is flat and the doodads are all in the wrong places, the map maker must re-work with the terrain and make it not flat, or too ugly when the players look about it.
    -Total of 15/15 points
    Storyline:
    -Describes how the story starts and when it ends, the storyline must not be too short or need to end without any reason. If there are no Storyline given in the map, the points will be perfect 20.
    -Total of 20/20 points
    Custom Abilities, Units, Items, Doodads:
    -Tells if there are any custom abilities or spells, if there are, then it should be base on GUI or Triggers not on the Object Editor. Custom Units are the most important role in Map Making, every map maker must have Custom Units in order to Approve his/her map, if the map base on Melee Game, then the score will be perfect 25. The Custom Items, The most enjoyable extra abilities that the hero can carried, every Custom Maps (Not Melee Maps) must have Custom Items in order to polish his/her game. Custom Doodads, basically, the Custom Doodads is useful when polishing your game and in creating extra doodads in your map. Custom Doodads as well is okay if you don't have this in your map. If your map is an Melee Game Type, then the score of it should be perfect 25.
    -Total of 25/25 points

    Score System
    1 - 10 Your map is very bad Rejected, No Rep
    11 - 20 Fix your map, it is bad Rejected, No Rep
    21 - 30 Not bad at all Approve, No rep
    31 - 50 Good map Approve, + Rep
    51 - 70 No bug and smooth game Approve, + Rep
    71 - 90 Highly Recommended, Free at Bugs, Smooth Gameplay, The Terrain is not flat and the Grammar and the Spelling has no Type Errors. Approve, + Rep
    91 - 100 Director's Cut, Super Free at Bugs, This map is the best map I ever seen in Warcraft! Approve, + Rep

    -15 + 10 + 15 + 15 + 20 + 25 = 100



    UndeadImmortal's Review
    UndeadImmortal's EotA: Twilight (v. 1.13e5) Map Review:

    Map Description:
    -The description needs some fix, like adding color, Screenshots (or Videos).
    -Total of 12/15 points
    Originality:
    -It is not original at all, an AoS Style map that changes the terrain :D.
    -Total of 9/10 points
    Gameplay:
    -It feels like I'm playing the best Warcraft 3 Map ever!... An AI, balanced gamaplay, smooth to play, fun to play... Free at bugs and no leaks with the triggers, good job! :D.
    -Total of 15/15 points
    Terrain:
    -You can choose your own terrain :D... Balanced terrain style that makes the player fun to play.
    -Total of 13/15 points
    Storyline:
    -There was no storyline given, perfect 20.
    -Total of 20/20 points
    Custom Abilities, Units, Items, Doodads:
    -Many Custom Heroes, Items, Units and Doodads... Very fun to play with the heroes with their own Custom Abilities and Items to build with.
    -Total of 24/25 points

    Score System
    -12 + 9 + 15 + 13 + 20 + 24 =
    93
    (Hover your mouse over the black area to show your score)

    91 - 100 Director's Cut, Super Free at Bugs, This map is the best map I ever seen in Warcraft! Approve, + Rep

    That's all :D
     
  13. indomitable1319

    indomitable1319

    Joined:
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    Alright, my brother made most of this.
    Hopefully you'll be able to understand some of the terms we used here.

    HEROES
    United Creeps
    Acid Reaver A talent that gives the charge skill damage depending on how far Bane traveled?
    A talent that allows acid rain to damage units even after leaving the AoE for a certain duration?
    Scarab A talent that instantly kills a unit below a certain percentage of HP under the effects of nightmare. 5-15%?
    A talent that allows Smite to damage surrounding units for a percentage of the original damage.
    Colossus Talent that makes the rock thrown larger.
    Improve the ultimate. The area it affects is easy to escape even if you lay down your slowing, stunning skill.
    Elder Treant Talent that makes the Entangling Treant have a little more health or one that makes the killer suffer some negative effect or damage.
    Indicate what more levels of the ultimate does.
    Talent that allows units brought back by rebirth to have little mana. 10% at first research and 30% at max?
    Increasing HP healed with Cannibalism and increasing the time that the HP is healed makes healing slower although larger in amount.
    Arboreal Crusader Tangleweed is easily visible and countered, especially by ranged units.
    Ultimate skill is somewhat easy to avoid, since spells must be cast before it may do damage. Haven't thought of a way to improve it yet...
    Dread Shaman Talent to increase number of bounces of attack?
    Arcane Mistress No comments.
    Master of the Hunt Wider Wolf Pack AoE.
    Icespinner A talent for the Frozen Spire to have a minor slowing effect?
    A talent for the webs spun to be improved in duration.
    Grim Hag Swoop skill requires a target unit, making it much too easy to dodge. Maybe change it to target point instead?
    Elven Battalion
    Rune Knight Talent that increases Siphon Mana rune's hitpoints?
    Rune Shield skill seems much too strong. Even AI become nearly invincible.
    Blazing Priest Ultimate skill damage dependency on stats? It wouldn't be overpowered because it's not instantaneous. (Grand Rune kills 5 heroes at once)
    Mystic Swashbuckler A talent that makes units recently affected by Mockery damaged by a non-hero unit become hexed again.
    Time Cleric -spells command for her does not work.
    A talent that gives her evocation spells a small, increasing slow on the target.
    A talent that gives her heal spell a chance to be cast again onto a nearby, friendly unit.
    Maybe a way to control the clones even by a little bit. Sucks when they stay and die for the cooldown is looooong.
    Arcane Archer Increasing levels of the Meteor increases the AoE of the skill, making it harder to focus damage. Maybe don't increase the AoE of the skill too much or increase the AoE of each meteor along with the skill.
    Mention what skills the familiar gains on the tooltip.
    Mass Haste seems out of place since all her other skills are gradual healing/damage/duration.
    Aeromancess Soar animation bugs when she is killed while flying.
    Her Maelstrom buffed by Requiem's fire sometimes causes fatal error.
    Divine Wizard Maybe a talent to increase the AoE of the Energy Drain skill.
    Infiltrator Attack of Opportunity doesn't seem to work when the unit is in the smoke screen.
    Tactician A talent that allows control over some promoted units?
    Maybe explain how other heroes may add their own effect to the banner. Until now even I don't know how that works.
    -spells command does not show the damage dealt by the Great Bow active version.
    Soul Binder Nice work making a unique hero. No mana regeneration is great.
    Grim Brigade
    Sorrow Liege A talent that transfers all of the damage taken by the prince to active royal guards when he is below a certain health percentage.
    A talent that improves healing innefectivity on the target.
    Maybe indicate how much damage the bastion deals?
    Reinforce says it will teleport units to the target location. Must units be loaded into the bastion before they are teleported to the target area? If so, please indicate; otherwise the skill seems to be faulty.
    A talent that improves the durability of the fortress.
    Behemoth A talent that increases the hitpoints of the anchor by set amounts and giving the units slowed by it a minor DPS and slight increase in the pull-back stun chance. (Heavier Burden)
    Increase the hitpoints of zombies of R.I.P. Tide or make them become unaffected by their own explosion. They tend to kill themselves.
    High Tide AoE dependent on the level of Reek?
    A hero in between two anchors and happens to be pulled back will cause a fatal error. Hero was being pulled by both anchors simultaneously.
    Emberwraith A talent that gives corona smaller rings that border inside and out and deal a percentage of the original ring's damage.
    Forlorn Martyr A talent to maybe improve the speed of Streaks. I see the skill similar to Fenris' dream run, so speed becomes key for the chase.
    Defiler Exploding Corpses, like Tangleweed, are easy to spot. The problem with this one arises when health bars are always shown. Hence, they are easily avoided.
    Incarnation No comments.
    High Oracle A talent that makes units that take fall damage from the ultimate deal AoE damage around them.
    A talent that increases the max units healed by Ki Blitz.
    Putrid Eidolon Prolonging the ultimate skill is sort of useless. Delays the explosion and gives enemies the chance to destroy the Protector or escape the blast.
    A talent that improves the durability of the protector, for it becomes quite easy to destroy mid-game onwards.
    Ascendant Maybe a talent that makes the number of lightning bolts striking the area increase?
    Nephilim Maybe the talents section can be used to list down Ivarhem's skills, so players know what the skill can do exactly. Just maybe.
    Blackguard Doom Hammer damages before the projectile hits the target.
    No visible effect for the second, slow + damage skill; which makes it hard to determine if the damage hit or not.

    MAPS
    Mire Maybe explain how the players may aid in gaining control over the area.
    Kedge's Landing The quests say that some wagon will try to return the moontear after enough experience has been gained. Is this true or does the moontear really just disappear? Also, the quests say that the moontears provide energy for the team. Is the energy there food or healing for the hero in possession?
    The towers eventually get destroyed after battle over control.
    Candleburg Maybe explain what the lumber mills are for? I don't know what they are for myself.

    GAMEPLAY
    Maybe explain how potatoes of the apocalypse work? It would be helpful for newcomers.
    Team 1 usually gets the United Creeps and team 2 usually gets the Grim Brigade. Is this intentional?
    Creep waves indicate that their attack may be improved via research, but no matter how much time passes they don't get any stronger. Is the system that will be used to improve them still in the works?

    Great game! Hope work continues to be done for its improvement. Definitely not a DotA clone.
    My final rating: 4.8/5; Vote for Director's Cut

    Mind you, brother isn't too experienced with some of the aspects of the World Editor. Some of his comments (I didn't read all of it) may seem a bit impossible or so.

    My quick review; since I was too lazy to format this.

    Fenris (Master of the Hunt) kicks ass, and so does Serra (Infiltrator). That's all. :)
    Just joking.
    Anyway, the terrain is very good, I liked the wide, open spaces and the numerous hiding places or areas where you can ambush other heroes. I also liked the periodical terrain changes in the game, it gives a feeling that a long war is actually happening. I would advise not to put any neutrals at all, as the empty spaces could be a 'duel arena' for heroes that go off the lanes.

    The shops' items were also very unique, and the upgrading system is pretty good; wherein in other AoS maps with recipes make the game hard to play at first. I also liked the Gloves of Evocation, where a small percentage really does matter. Also try adding a set of gloves that increase other kinds of magic, but not Physical spells.

    As for the numerous maps to play in, I liked the different concepts. It gave great variety to each game with the different objectives in each map.

    I won't comment on the heroes anymore, I think you have enough up there.

    To sum it all up, I really enjoyed this game; and I hope this could be the next most-played WarCraft III map after DotA. I am also planning to play this more on Garena, so people would be able to spread the game around, until it conquers DotA. >:D
    Rating: 5/5; Vote for Director's Cut
     
  14. watermelon_1234

    watermelon_1234

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    ^There are some really good suggestions. However, DarnYak might not see them since he's not really active on this site. His forums may be a better place to post them.
     
  15. DarnYak

    DarnYak

    Joined:
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    Actually it sends me an email so I do see responses here.

    Thanks for the feedback! I'm currently undergoing a review/update of all the heroes so I may incorporate some of those talent ideas. I'm unsure how detailed of a response you're hoping from me (I prefer to keep most my discussions on EotA's own forums), but one broad note is a handful of the spells are primarily designed/balanced for sieging buildings and only secondarily for dealing damage to heroes/units (ie Burning Priest's ult, Colossus' ult).

    DarnYak
     
  16. indomitable1319

    indomitable1319

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    Alright, alright. :) Thanks for the response! :D

    My brother says that he understands your reasoning, but hopefully some of his suggestions will be clarified on the next version; or something like that. :)
     
  17. IronTaker56

    IronTaker56

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    Can i question? what about your map eve of the apocalypse from epicwar...
    but i like this map...
     
  18. shinji

    shinji

    Joined:
    Jul 25, 2011
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    At first it was hard to understand this game. But it was very fun. You can do many things. And interesting skills. The best part is you can choose your race and the map you are going to play.
     
  19. herro_master

    herro_master

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    as it stands i remember when this map was only one map and two teams... and i still play it with my friend, we go 2v3 against computers since he will not fight against me in any aos style map... and mr yak I offer my thanks for all the hours blown murdering the shit out of the computers... still havent lost to them yet, but they gave us a scare a while back... beckar ro, serra moonslayer, and the blood mage model guy gave eidolon and the undead fire mage of go die a run for our money, but we pulle dout on kedges landing for a finish...

    and i believe that this is an update that i do not have!
    so AWAY i go to download it
     
  20. sonofjay

    sonofjay

    Joined:
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    *sigh* I remember the good times when I am playing this with my friends a long time ago. :D, nice new update, I'll take a look on this, and ask my friends to play this again.