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EotA: Twilight (v. 1.10)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

EotA: Twilight (v. 1.10) (Map)

Reviews
Dr Super Good: Old version.
Level 3
Joined
Aug 8, 2004
Messages
38
Arguably the best AoS I have played. Of course, it is very complex, and basically is only played by Clan EotA. Other than that, it is severely underhosted, and severely undercredited. The hero AI is amazing, something not seen in many other maps. The heroes are original, as are the skills. The balance is fairly good (except for the Blazing Priest, which is getting nerfed in 1.08). The only problem I have seen is that it is hard for anyone who is conditioned to DotA to play well, as it is not hero-centric or item-centric. Heroes are of primary importance, but so are towers and upgrades.
DarnYak did a great job with this map. 5/5, easily.
 
Level 3
Joined
Aug 8, 2004
Messages
38
The following was copied and pasted directly from the forums at www.drgpn.com.

Note that this version isn't quite the complete version of 1.09 that I had planned, but I'm releasing it early due to the 1.18 patch (plus several outstanding imbalances/bugs). Expect a 1.09b shortly after.

1.09a Changes

General
Teams can now switch places (blue becoming elf and red becoming creep). To do this, before the game begins players can now select their races, simply change the player race to whichever side you wish to be (Human=Elf, Night Elf=Creep, others=random). If there is a dissagreement it goes by majority vote, if there's a tie then it is randomed.
Ancient of Wonders moved to the center lane
Neutral - Goblin Shredders damage increased to 56+1d12 from 51+1d12
Neutral - Goblin Tanks damage increased to 10+1d3 from 8+1d2, and their splash range has increased slightly
Neutral - Clockwerk Goblin hit points increased to 590 from 560, and damage increased to 14+1d4 from 14+1d2
Warskull finally gets his reward for winning the Tournament several months ago
Cannon Towers removed from the front bases on north and south lanes, and added to the bases on inn and rock previously lacking one
Gold is now harvested by miners, and the gold mined is now split among players on a team. The total gold per second is slightly less then before due to the spawn tower change.
The Obelisk system has been changed. Energy is now given by a set amount per obelisk owned, and Obelisks produce Tower Cores, which are used to build spawn towers (which are now free). Generator energy costs have been reduced to reflect these changes.
A new spawn tower for both teams

Heroes
Burning Priest - Flame of the Devout: Healing rate significantly reduced, mana cost increased hit poitns reduced. Also no longer heals wards (including itself)
Mystic Swashbuckler - Movement speed increased
Mystic Swashbuckler - Keen Blade: Chance percentage reduced slightly
Arcane Mistress - Mind Fog: Cooldown now a constant 30 seconds, duration reduced, area reduced, mana cost increased
Time Cleric - Ebb: Mana cost increased
Time Cleric - Degeneration: Mana cost increased
Acid Reaver - Acid Sheath now also does a constant damage to surrounding area units, similar to lightning shield
Arcane Archer - Meteor Swarm mana cost increased, stun area per meteor decreased (although damage area remains the same)
Arcane Mistress - Infernal Binding base damage reduced
Arcane Mistress - Intelligence gain per level lowered
Arboreal Crusader - Sentinel mana cost reduced to 30, from 45
Arboreal Crusader - Tangleweed activation delay reduced, duration on units reduced to 8 seconds from 12 seconds, damage per second increased. Total damage to units will be slightly higher then before, total damage to heroes increased.
Arboreal Crusader - Gale mana cost reduced, int bonus increased
Mystic Swashbuckler - Pilfer will now give a random consumable item if he has room to hold it. The items get better as Pilfer's level increases.
Time Cleric - Degeneration range increased
Acid Reaver - Caustic Breath mana cost reduced
Acid Reaver - Storm of Malice armor reduction now maxes out after 15 seconds instead of 45, but lasts longer the longer Acid Rain hits a unit (ie, if it goes the full 45 seconds, after the spell ends a unit will have 30 secs with the maximum penalty, and then it'll decrease over the next 15 seconds)
Grim Hag - Blade Rain duration reduced to 6 seconds from 9, and its damage per second has been scaled accordingly.
Arcane Archer - Familiar's Entangle cooldown increased to 30 seconds from 24

Items:
Cluster Rockets and Trapping Nets now share the same cooldown
Anti-Magic Potion cost reduced to 120 gold from 160 gold

Fixed bugs:
Burning Priest - Backlash's damage component always remains level 1
Divine Wizard - Empower would not properly give the spell damage bonus to anyone but himself
Mystic Swashbuckler - Flurry was not working properly
Icespinner - Ice Lance was improperly dispelling Rapid Healing
Burning Priest - Flame of the Devout no longer heals wards
All creeps should now properly receive upgrades when there are too many on the map
Divine Wizard - Vengeance would not restore health as intended
Treant - Grasping tree broke due to 1.18
Arcane Mistress - Mind Fog had an unintentional large area
Various tooltip errors
Infiltrator - Explosives would occationaly heal instead of deal damage (may not be fixed, cause unknown)
Master of the Hunt - Dream Run had no cooldown due to 1.18
Soulbinder - Decoy had no cooldown due to 1.18
 
Level 1
Joined
Mar 2, 2005
Messages
4
The link for downloading is broken! I can´t dl it! Is there another place where I can get it? I played v1.07 and I found it pretty good! Gotta try this one!
 
Level 1
Joined
Mar 2, 2005
Messages
4
Could dl it now, finally!!!!
But the file is DAMAGED!!!!
Please, someone, FIX THIS!!! Or tell me where I can find this version of EotA elsewhere...
 
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