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EotA: Twilight (v. 1.16c6)

Submitted by DarnYak
This bundle is marked as approved. It works and satisfies the submission rules.

Eve of the Apocalypse: Twilight


Looking for games?
Feel free to drop in the regular games on Sunday 4pm EST / 1pm PST on BNet East in Clan EotA.
You can also join the EotA steam group to receive alerts for organized games.


Eve of the Apocalypse: Twilight, often referred to as EotA, is an exceptional Aeon of Strife-style map with distinctive gameplay and custom graphical effects. In this epic clash for survival, two factions are at war over an ancient artifact of immense power, with the loser facing inevitable doom in the coming apocalypse. Strategy and teamwork will be necessary to ensure victory.

Features

  • Five different battlefields with their own unique objective
  • Variety of map options to customize the playing experience, such as draft mode or changing the spawn rate
  • Decide which faction you belong to from the three different factions that have their own specialized units
  • 38 playable heroes with six custom skills each
  • Item tempering allows a simple, yet versatile way to gain stronger items
  • Emphasizes teamwork and assisting the team by coordinating with allies and supporting troops
  • Advanced computer AI to fill empty player slots or take over leavers


Quick Tips

  • Use teleports at the various bases to quickly enter battle. Heal at fountains, tier 2, or tier 3 bases.
  • Type the "-zoom" command to have a wider view of the game. Recommended: "-zoom 2000"
  • Type the "-temper" ("-t") command to quickly upgrade items. "-temper x", where x is the slot of the item.
  • Enable all pick (AP) by having Random Races on. Cannot be used in single-player mode.
  • Enable draft mode by having Full Shared Unit Control enabled.
  • Enable random hero mode (AR) by having Random Hero enabled. This works with draft mode.
  • The difficulty set for the AI (Easy/Normal/Insane) affects how fast they level and their purchasing power for items.
  • Visit the wiki for more info!


Screenshots

Click to enlarge
[​IMG][​IMG][​IMG][​IMG]
[​IMG][​IMG][​IMG][​IMG]
[​IMG][​IMG][​IMG][​IMG]


Gameplay Videos
http://www.youtube.com/watch?v=Gdu65kgHlqA http://www.youtube.com/watch?v=8Sk7v1Ttds8 http://www.youtube.com/watch?v=CS5EQY4Ti_M


Battlefields

Stormwail Peak - Battle for control over obelisks
Overview
[​IMG]

Gloomreap Mire - Hire and defend Digmasters to harvest Gloomite for your team
Overview
[​IMG]

Kedge's Landing - Seize the Moontear and control it until it is fully charged
Overview
[​IMG]

Verdant Falls - Capture shrines when they activate by eliminating the enemy heroes
Overview
[​IMG]

Candleburg - Push the Explosives Laden Zepplin into your opponent's base in this one lane map
Overview
[​IMG]


Keywords:
EotA, Eve of the Apocalypse, Twilight, DarnYak
Contents

EotA: Twilight (v. 1.16c6) (Map)

Reviews
Moderator
19:23, 3rd Jun 2008 Gilles: Amazing map. My personal favorite wc3 map to date. Although the AI could use some work.
  1. FrozenFenrir

    FrozenFenrir

    Joined:
    Jul 14, 2008
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    not only the roots talent...
    the shield makes more trouble IMO
     
  2. Gilles

    Gilles

    Joined:
    Sep 6, 2006
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    The shield comes off without too much effort. It's the healing that I found useful. You can drop back and heal quickly. Although that requires you to escape. If you can keep up with him, he can't heal.

    Although I haven't played online yet. I could be wrong.
     
  3. FrozenFenrir

    FrozenFenrir

    Joined:
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    i played it online and...well...
    breaking the shield isnt that a problem
    its the heal AND the short cooldown which makes it so hard
    u destroy his shield and woosh there it is again and u wasted your mana
     
  4. ReDeR

    ReDeR

    Joined:
    Jan 21, 2009
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    12
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  5. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

    Joined:
    May 9, 2006
    Messages:
    3,237
    Resources:
    18
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    1
    Maps:
    5
    Spells:
    3
    Tutorials:
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    JASS:
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    Resources:
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    the new 1.12c version fixed eidelon's shield. The problem was that the shield is supposed to last for a limited time and the 'b' version was just stacking it over and over again without the older uses being removed.

    So yea, if you're still having problems against him there's something wrong.
     
  6. Verisimilitude

    Verisimilitude

    Joined:
    Dec 22, 2008
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    5
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    The name initially made me think it was another DotA wanna-be.
    I was wrong.

    It's well-made, with the separate map thing being a nice variant for gameplay. It's hard to say too much about it, as I haven't tested too much, but generally, it was quite fun.
     
  7. quitschi

    quitschi

    Joined:
    Dec 11, 2005
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    eidolons shield was bugged and should not make you any more nightmares :)

    though you should also try the tyrant, who is really op in imo.

    also go and play it online !

    i use to play it quiet a lot myself online, but except for me i rarely see it hosted on bnet at all.

    what surprises me, taking all that positive feedback into account.
     
  8. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

    Joined:
    May 9, 2006
    Messages:
    3,237
    Resources:
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    1
    Maps:
    5
    Spells:
    3
    Tutorials:
    2
    JASS:
    7
    Resources:
    18
    oh yea sorry I forgot to tell you all about that, as quitschi said, the problem with eidelon was his shield wasn't going away after it's cooldown faded, only it's fancy effects.

    As a result players were able to stack his shield over and over and over again until he was near invincible.

    If you play the newest version he should be fair.
     
  9. disturbia007

    disturbia007

    Joined:
    Jun 20, 2009
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    this map is very nice but there are some bugs here about the skill ravenous dive even you pick that spell you cannot use it so fix it up please
     
  10. DarkAngelAzazel

    DarkAngelAzazel

    Joined:
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    I love this game :D

    It's just awesome.

    I once noticed a small bug :/

    But I am not sure wether it is still there:

    - When the arcane mistress (i think it was her) uses her ability which summons those ghosts and the targeted enemy uses invis at the right moment the ghosts will be there forever.

    I only saw it once and maybe you noticed it too :/
     
  11. Ss-4-Goku

    Ss-4-Goku

    Joined:
    Mar 22, 2008
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    One thing that i would want to know about this newest update is this: Is Ascendant's only Death Blow spell fixed? That attack which he's supposed to swoop down and eat on an enemy, but when you try to cast it, it freezes into channeling forever if you don't press Stop. I would DAMN like to see it fixed.
     
  12. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

    Joined:
    May 9, 2006
    Messages:
    3,237
    Resources:
    18
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    1
    Maps:
    5
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    Tutorials:
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    JASS:
    7
    Resources:
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    Yes it's fixed. Post this shit at Yak's forums or he won't read it. I repeat, if you want to report a bug or ask a question post them at eota.co.nr
     
  13. -Sh0ck3r-

    -Sh0ck3r-

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    Jun 29, 2008
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    nice aos! 5/5!
     
  14. Tharky

    Tharky

    Joined:
    May 3, 2009
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    great one! 100/100
    better than dota.. and i hate myself to comparing this with dota..
    can't stop playing..
     
  15. Godslayer

    Godslayer

    Joined:
    Jun 3, 2007
    Messages:
    169
    Resources:
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    Icons:
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    this map does totaly lack balancing.
    only to count some examples: a load system (in an aos oO), heros that can jump over all the map. heros that can makle an enemy get stunned for 6 seconds whenever they cast a spell, flying heros and so on...

    also performance is horrible. for me it goes well, but a friend of mine with a 4 year old pc cant play that map longer then 30 mins before it starts laggin like hell. (and he can play even "Age of Myths" smoothly)

    the spells are nice, but some feel like being randomly attached to the heros.

    terrain is nice

    mhm tooltips do explain, but dont give a quik overview.

    4/5, but only because of the size of the content
     
    Last edited: Aug 28, 2009
  16. Acutesharpness

    Acutesharpness

    Joined:
    Aug 14, 2007
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    I tried this map out long time ago, ill check if its the same much as previous.
    The map gives players many variation to play, 5v5,4v4,3v3, so on, so forth.. due to the map size customization

    Heroes are lacking some proper gameplay
    Floating Texts are nice
    I don't like the item upgrade, it's too much trouble
    Hero talent is good but also troublesome

    Overall, the map seems to lack a bit on some gameplay and fun, the chain is also not there. It has a very steep learning curve as well, I couldn't really figure it out in my first few matchs
    I acknowledge the efforts of an epic map but there must be a focus in this map!
     
  17. N1ghthawk

    N1ghthawk

    Joined:
    Oct 31, 2009
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    Review


    Please Note

    This map review set-up is based on that created and used by Tank Commander,

    I review maps that look interesting or promising. If you wish for me to review your map, or if notable changes have occured to a map I have already reviewed, then you may message me with a link to your map and I will review it within the next week.




    Review Breakdown

    (5 marks) - Terraining/Environment
    (5 marks) - Triggering
    (15 marks) - Gameplay
    (10 marks) - Innovation/Originality
    (5 marks) - Interface/Object Editor Work



    Mark System

    1-7 marks = (1) Poor quality map, unfit for the Hive (usually a beginners map)

    8-14 marks = (2) The beginnings of a map are there, but it still needs work and is likely unfinished.

    15-21 marks = (3) An adequate map, is fun for a game or two and functions.

    22-28 marks = (4) Shows promise and has some interesting features; playability is high.

    29-35 marks = (5) A fine example of Hive-quality; will keep you entertained for several games at least and updates are looked forward to.

    35+ marks = (6) A simply brilliant warcraft map. Features are flawlessly implemented, code is legit, game is fun, and the constraints of
    Warcraft 3 are challenged.



    Subsection Review

    Terraining (3/5) - Although several different terrains are selectable and the environments do support the large-scale combat ever-present in this game, the environment itself is plain and uninteresting.

    Triggering (N/A) - Map is protected thus I will discount this category in my final score.

    Gameplay (13/15) - Large-scale combat, rarely seen in AoS-style maps, can be found in each of the four different playable maps. The ability to build towers, capture obelisks, spawn additional creep types, upgrade some team buildings, capture gold mines, and spawn tribes of units gives the player immeasurable control over gameplay. A plethora of heroes (that can also be controlled via A.I.) are available with multiple abilities that can be upgraded through the spellbook as normal or through the special research station available to each player (which also grants attribute bonuses). My only complaints are that some aspects of gameplay need to be better explained or more intuitive and heroes need to be much more balanced.

    Innovation/Originality (10/10) - A multitude of new ideas and concepts are present in this map which sets it apart from others of it s genre. Even those who loath AoS-style maps will find new light in this mod.

    Interface/Object Editor Work (2/5) - Many item tooltips are vague (i.e. the orb that gives shockwave) and unlearned Hero abilities not only don't give numerical data to present how much damage or healing they do, but also do not include duration, cooldown, mana cost, or range.



    Errors and Suggestions

    - Make what the gloomite does and how to harvest it in the swamp map more clear.
    - Write much more detailed tooltips for the spells.
    - Re-work the hero abilities and give them more synergy.
    - Remove the floating text above the shops; it just looks silly.



    Final Review

    Final Marking - (33/40)
    Rating - (5)
    Voted for - Approval
    Rep Given? - Yes, an excellent map





    Highest Rated Maps

    N/A


    My Maps

    The Demigod Project BETA V2.1
    Demigod Pics
    [​IMG]


     
    Last edited: May 8, 2010
  18. shadow2632

    shadow2632

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    May 11, 2008
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    This seems quite frozen right now, more updates of them map coming?

    I have seem the whole map; is a masterpiece of triggers and terrain, also most heroes are balanced but there is a zone totally empty of the terrain...something could be done with it.
     
  19. kovilenko

    kovilenko

    Joined:
    Dec 19, 2009
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    finally a update of this excellent map :) i am delighted to see this :)))))
     
  20. k13k

    k13k

    Joined:
    Feb 4, 2010
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    5/5!!!


    the best AoS map ever!