- Joined
- Dec 17, 2008
- Messages
- 312
http://www.hiveworkshop.com/forums/...-2-4-a-142085/?prev=search=entity&d=list&r=20
I want to make a simple modification using this system by HINDYhat.
I have tried a few times with simple vJass knowledge but can't seem to get anything to work.
What i am trying to do:
When a unit dies, 3 "corpse" bits are created (some type of imported model or a meatwagon missile) that last 3 seconds and are forced away from the dying unit in an upward direction (using the gravity funciton within the entity system).
When a hero dies, 7 larger "corpse" bits are created (using same models) but are forced in a upward-direction away from the dying hero.
All created piece are evenly spread out.
If someone will help create the trigger in vJass (ensuring it will work) I would greatly appreciate it!
(Sorry for being newb)
I want to make a simple modification using this system by HINDYhat.
I have tried a few times with simple vJass knowledge but can't seem to get anything to work.
What i am trying to do:
When a unit dies, 3 "corpse" bits are created (some type of imported model or a meatwagon missile) that last 3 seconds and are forced away from the dying unit in an upward direction (using the gravity funciton within the entity system).
When a hero dies, 7 larger "corpse" bits are created (using same models) but are forced in a upward-direction away from the dying hero.
All created piece are evenly spread out.
If someone will help create the trigger in vJass (ensuring it will work) I would greatly appreciate it!
(Sorry for being newb)