- Joined
- Aug 3, 2004
- Messages
- 2,906
What I am trying to accomplish is to have the Root (Ancients) and Entangle Gold Mine abilities hidden in the unit UI.
-Hiding Roots in a disabled spell book is not an issue, however even if EGM is also in the spell book the game adds it back to the unit UI.
-EGM does not work without Roots (Ancients)
-I tried using various triggers to add/remove EGM when necessary
Basically the EGM ability should operate just as it does with the standard NE but without the ability icon ever being visible.
Thoughts?
Update:
I tried the approach of limiting the cast range of EGM but found that the range field in the editor seems to have no effect. I then tried to stop the cast using "issued order targeting object" on EGM, and "issued order with no target" on Root since the building unroots to go to a mine out of range. Neither worked.
-Hiding Roots in a disabled spell book is not an issue, however even if EGM is also in the spell book the game adds it back to the unit UI.
-EGM does not work without Roots (Ancients)
-I tried using various triggers to add/remove EGM when necessary
Basically the EGM ability should operate just as it does with the standard NE but without the ability icon ever being visible.
Thoughts?
Update:
I tried the approach of limiting the cast range of EGM but found that the range field in the editor seems to have no effect. I then tried to stop the cast using "issued order targeting object" on EGM, and "issued order with no target" on Root since the building unroots to go to a mine out of range. Neither worked.
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