I should probably clearify for everyone before getting on my issue here, I'm a total newbie on the World Editor. Actually just started three days ago!
Although I have been getting some common knowledge regarding how things are built and integrated, regarding triggers and JASS that is.
Now, my issue... Isn't as much of an issue as it is a feedback requst.
I want a easy-to-go Wave System, so I've thought of a chain loop of some sort, the chain should be:
Wave 1 releases.
Wave 1 dies, starts a timer counting down for the next wave.
Wave 2 releases.
...Etc.
Now, what would the best approach be? I've thought of using a timer, probing a variable each second to see if all units are dead, if true then start the countdown timer.
Although I'd like to see this working instead;
The first wave's creatures are in a group (array?), when the entire group is destroyed the timer triggers, and so on.
Any feedback is appreciated and replied.
Although I have been getting some common knowledge regarding how things are built and integrated, regarding triggers and JASS that is.
Now, my issue... Isn't as much of an issue as it is a feedback requst.
I want a easy-to-go Wave System, so I've thought of a chain loop of some sort, the chain should be:
Wave 1 releases.
Wave 1 dies, starts a timer counting down for the next wave.
Wave 2 releases.
...Etc.
Now, what would the best approach be? I've thought of using a timer, probing a variable each second to see if all units are dead, if true then start the countdown timer.
Although I'd like to see this working instead;
The first wave's creatures are in a group (array?), when the entire group is destroyed the timer triggers, and so on.
Any feedback is appreciated and replied.