- Joined
- Jun 24, 2008
- Messages
- 3,050
Hello.. Um.. I dont know if this is posted in the correct place.. But.. Anyways
Well I am hoping to learn something about variables while doing this.
Ill be creating a "map" (System-like) Which's main-goal is to produce as much Energi as possible, and create a City big enough to:
Have a proper Energi-Capacity
Have an awsome bunch 'o' population
Be able to produce 'lot of Energi
Have a Military-Facility
I am in need of refining triggers such as:
A way to make Oil-Stations Produce Oil-"Energy" and an Oil-"Item"
A way to make certain things cost money/wood AND Energy when building
A way to make certain units "drain" energy, else they would be paused (stopped)
Feel free to add on with ideas.
Well I am hoping to learn something about variables while doing this.
Ill be creating a "map" (System-like) Which's main-goal is to produce as much Energi as possible, and create a City big enough to:
Have a proper Energi-Capacity
Have an awsome bunch 'o' population
Be able to produce 'lot of Energi
Have a Military-Facility
I am in need of refining triggers such as:
A way to make Oil-Stations Produce Oil-"Energy" and an Oil-"Item"
-
Oil
-
Events
- Unit - A unit Finishes training a unit
-
Conditions
- (Unit-type of (Trained unit)) Equal to Produce Oil
-
Actions
- Set Oil[(Player number of (Triggering player))] = (Oil[(Player number of (Triggering player))] + 1)
- Hero - Create Oil (Item) and give it to (Triggering unit)
-
Events
Hummm
A way to make certain units "drain" energy, else they would be paused (stopped)
Hummm
Feel free to add on with ideas.