• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Elim tourny jump

Status
Not open for further replies.
here...
WHY IS THE CHAR LIMIT 15!!!
 

Attachments

  • Picture 2.png
    Picture 2.png
    54.6 KB · Views: 146
  • Picture 1.png
    Picture 1.png
    56.5 KB · Views: 159
  • Picture 3.png
    Picture 3.png
    51.6 KB · Views: 139
Sorry for ressurecting a semi-dead thread, but there's a pretty vital mistake in it that's simple to fix in GroundHit_BounceJump.

Code:
if IsTerrainPathable(GetUnitX(u),GetUnitY(u), PATHING_TYPE_WALKABILITY) then

Should be...

Code:
if [B]not[/B] IsTerrainPathable(GetUnitX(u),GetUnitY(u), PATHING_TYPE_WALKABILITY) then

Before the unit would do the opposite of what you wanted him to; bounce around on flat terrain and get stuck in unpathable terrain.
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top