1. A system that fuses knockback and jump system but can customize easily all of the following ways.
1. Jump system that has a true/false to bouncing.
2. Jump system that can travel you over a distance based on a TIME period rather then a speed.
3. Jump system that has variable's for the customization on arc.
4. A jump system that can allow you to jump over cliff's.
5. Jump system that can play animations while jumping instead of paused.
6. Knockback that can choose knockback that has travel of total distance over X seconds.
7. Knockback that doesn't start cutting speed untill 3/4ths of the way into the knockback and is a customizable division problem.
8. Knockback has a true false to rebound off of doodads, units, bumping unis, dealing damage to bumped units, destroying destructables, animation and accepting orders to cast spells, turn to look where you click, while in knockback.
9. play animations while in knockback
10. register friend from foe.
11. true/false to push invul
12. true/false to be pushed over cliffs
13. grid along doodads stead of being stuck.
14. allow or disallow more than one additional knock back force.
YAda yada, tired of halfassed systems, just help make one supreme for all needs.
1. Jump system that has a true/false to bouncing.
2. Jump system that can travel you over a distance based on a TIME period rather then a speed.
3. Jump system that has variable's for the customization on arc.
4. A jump system that can allow you to jump over cliff's.
5. Jump system that can play animations while jumping instead of paused.
6. Knockback that can choose knockback that has travel of total distance over X seconds.
7. Knockback that doesn't start cutting speed untill 3/4ths of the way into the knockback and is a customizable division problem.
8. Knockback has a true false to rebound off of doodads, units, bumping unis, dealing damage to bumped units, destroying destructables, animation and accepting orders to cast spells, turn to look where you click, while in knockback.
9. play animations while in knockback
10. register friend from foe.
11. true/false to push invul
12. true/false to be pushed over cliffs
13. grid along doodads stead of being stuck.
14. allow or disallow more than one additional knock back force.
YAda yada, tired of halfassed systems, just help make one supreme for all needs.