• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Elevators??

Status
Not open for further replies.
You can use the action Destructible - Set elevator height to define at which height it is, and use Destructible - Close walls to "open" the elevator.

For instance... The elevators has four invisible walls around it - the south one, the north one, the west one and the east one.
If you close the north one, the upper side of the elevator will be unpathable (this prevents the unit from climbing walls with the elevator lower than the wall).

There are more uses but I don't know much, so better don't say =P
 
Level 3
Joined
Jun 3, 2007
Messages
50
Thank You

Thanks a bunch Marcelo, I was just making some elevators on a map that I'm making when I saw this thread. I had no knowledge about the East, West, South, North option till now. :thumbs_up: Anything else that I should know about the elevators? I'm guessing in the "set height of Elevator" option, I would probably set it at 2 if I'm wanting to raise the elevator from shallow water setting to ground level?
 
I'm gonna test it, but I guess you should set it to 1...
I think 0 is the level the elevator is, 1 is one higher and 2 is two higher, but not so sure xD

EDIT: Ok, I've tested it with an elevator in shallow water.

Level 0 - Shallow water level
Level 1 - Shallow water level
Level 2 - Ground Level
Level 3 - One level higher
 
Last edited:
Level 5
Joined
May 27, 2007
Messages
132
No, that's wrong.

there's no 0. Only 1 2 and 3.

1 is ground level. 2 is up one. and finally, 3 is up 2 off the main level.

Ground level is 1 above shallow

anyways, 3 corresponds to 2 floors above 1.
 
I tested with an elevator in Shallow Water level, so level 1 is the level you put it (the lowerest one). I tested with 0 because most things use 0 hehehehhe xD
Code:
                  Level 3                   [u]Cliff Level 2[/u]|
         Level 2  |[u]¯¯¯¯¯[/u]|     [u]Cliff Level 1[/u]|::::::::::::::
[u]Level 1__|¯¯¯¯¯|_____________[/u]|::::::::::::::::::::::::::::
Ground

If the elevator is in shallow water...
Code:
                  Level 3            [u]Cliff Level 1[/u]|
         Level 2  |[u]¯¯¯¯¯[/u]|     [u]Ground[/u]|::::::::::::::
[color=#5050ff][u]Level 1__|¯¯¯¯¯|_____________[/u]|[/color]:::::::::::::::::::::
Shallow Water

This is correct, right?
 
Last edited:
Level 5
Joined
May 27, 2007
Messages
132
The level it's placed on is set to is level 1. Yes, the diagram is an accurate representation.

I even have a map where I raised all the terrain from deep water to ground level(so I could create a nice looking river) and the elevator worked fine even though the terrain wasn't perfect and the level was raised.
 
Status
Not open for further replies.
Top