I understand your point there, maybe the map gameplay needs to be more expained. I will do that in the near future.
5. A hero named Tyrande cannot attack units that comes closely. System says: The Target is inside the minimum range.
Since when archers cannot attack melee enemy while they are attacking it? Not logical and that brings other difficulties.
Yes, the Archer and the Worker both have minimm attack ranges. If you find out though, the Archer has a slow option, and if you had read the hero description better, you would have seen that it sais that you shouldn't use this hero as a tank, but instead as a ranged damage dealer. This map is intended for team play rather than individual playing.
8. You should create an actual Quest telling what exacly players must do and what avoid instead making a FAQ Quest.
What else do I need to write in the Info tab? There is a short gameplay description there. If someone really needs to find out how to play, they would have checked that one first.
Code:
Each player has to chose one hero, each one with he's own abilities. Your job is to make sure the plagued zombies don't reach the surface.
During this time, you will need to build an outpost to defend the exit, but also scavange for resources to help you survive. Be careful though, because there is a high probability that there are many plagued zombies in the mine.
Isn't this enough? Hero have individual description aswell so...
9. Pauses between waves are obviously too long.
This isn't a tower defense map. If waves come faster, then the map will be impossible to play. The whole ideea is to search the entire map for resources, not to stand in the base waiting for something to happen. I have precisely calculated the mob spawn intervals, and this is at the middle.
10. No-one can know when the wave will start approaching and when entire waves will end. I suggest you to improve it.
Again, this isn't a tower defense map. It is a survival map. Because players don't know when the next attack is going to be, it gives a certain feeling to the game. This was made so that attacks are unpredictable and players always need to watch their back.
13. As long I played I saw only Food Carates and RARELY got Lumber Bundles. That's the only way to receive an items? And still, not mixing, no new items, only monotonous ones? At least these weak hostiles should drop some items, not only bundles - not the same items.
Lumber is dropped from trees. This is written inside the Info tab too. All trees drop bundles of lumber ( 40 ), while the Abomination and the Stalker drop Greater bundle of lumber ( 60 ).
If each mob had drops, then the whold ideea of a survival map would have been washed away, instead making place for a random hero defense map.
The ideea of a survival map is to do your best to stay alive and complete the task, while having minimum resources.
14. As for maximum 10 level of heroes, experience gain rate is too high. Reduce the rate or up the maximum hero levels.
This may be changed in the future, but again, as this isn't intended to be a solo map, experience gaining when there are at least 2-3 players is lower.
The low ammount of mana is intended to make heroes use their spells with care, not just spam them. I will write again :
The ideea of a survival map is to do your best to stay alive and complete the task, while having minimum resources.
18. There are purchasable items that do not function at all.
Do you remember the name of these items?
20. Bundle of Lumber's description says: Gives 60 lumber to player when used. That means we must use it. And how are we supposed to use it it activity is OFF?
Greater bundle of lumber gives 60 lumber, while Bundle of lumber gives only 40. As said in the heros' description, no team can survive without a worker. This is because the Worker is the only one who can build structures and is able to use resources in order to buy items etc.
The lumber is sold at the Outpost building, giving the ammount of lumber to the Worker player.
Anyway, thanks for the review. As for the tooltip/shortcut issues they should be fixed soon.