Elder Faerie Dragon
Take it or leave it. Generally speaking though this idea is meant for an AoS map like Dota rather than an rpg or something equally less competitive and not team based.

Stats
15+0.9![]()
18+1.5![]()
22+4![]()
Level 1 Stats
Agi: 18
Int: 22
Str: 15
HP: 435
Mana: 486
HP Regen: 0.70
Mana Regen: 0.89
Attack Speed: 1.44
Armor: 4.5 (21.3%)
Damage: 52
Range: 700
Level 25 Stats
Agi: 54
Int: 118
Str: 36.6
HP: 845.4
Mana: 1734
HP Regen: 4.73
Mana Regen: 0.89
Attack Speed: 1.10
Armor: 9.6 (36.5%)
Damage: 148
Range: 700
Mass Banish (Active)
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The Dragon uses its potent magic to turn any unit in a small AoE ethereal. While ethereal these units gain a 30% increase to their spell damage dealt but take an additional 50% spell damage. The banished units cannot be attacked or attack with anything other than spell damage for the duration. This spell effects both enemies and allies.
MC: 150/170/190/210
CD: 22
Duration: 2/3/4/5
AoE: 350/375/400/425
Concentrated Mana Blasts (Self Buff)
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The Elder Faerie Dragons discard their weak projectiles in favor of magical attacks. This changes the Elder Faerie Dragons attack to magic type for the duration and adds a % of their int to their attack.
Damage Bonus: 1/8th 1/4th 1/3rd 1/2 of total int.
MC: 10/15/20/25 per second
CD: 7
Master Phase Shift (Autocast)
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When the Elder Faerie Dragon is attacked it temporarily phases out of sync with our dimension to share its experience with the other Elder Faerie Dragons. Because each Elder Faerie Dragon does this their collective knowledge is shared and results in a temporary increase to the Elder Faerie Dragon's int. Any enemy offensive spell will set this off.
MC: 75/100/125/150
CD: 5/4/3/2
Duration of phase shift: 0.5/0.6/0.7/0.8 seconds
Int bonus per phase shift (stacks): 10/15/20/25
Duration of int bonus: 5 seconds
Superior Mana Flare (Orb Effect)
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When an enemy unit casts a spell the Elder Faerie Dragon shoots a bolt of energy at them burning mana equal to the mana that spell originally cost+the Elder Faerie Dragon's int. The enemy takes half of that burned mana as damage. If an allied unit casts a spell 50% of the mana used is restored to them.
AoE: 700
CD of each flare: 2/1/0
Take it or leave it. Generally speaking though this idea is meant for an AoS map like Dota rather than an rpg or something equally less competitive and not team based.