Egg Sack System - Creates a certain number of Egg Sacks on a region and maintains the set number of sacks every interval that can be specified by the user. Egg Sacks spawns in this example spiders, the large egg sacks creates large spiders, medium ones creates medium spiders and small sacks creates small spiders.
Features:
1. You can specify the number of sacks that can be spawned in the region
2. The sack checker turns off itself when no egg sacks are destroyed.
3. You can specify how many units can be spawned in a particular egg sack.
Requirements:
1. Requires a region where egg sacks can be spawned.
2. Requires a player that will own the egg sacks.
How to import:
1. On the main window of the world editor click File then Click Preferences then under General Tab tick the Automaticall Create Unknown Variable While Pasting Trigger Data.
2. Copy and paste the folder into your map. Once the triggers are in place set your custom region and register your regions.
3. Set the player that will own the egg sacks.
4. Create your egg sacks and spawned units and register them as well.
5. Just in case you want the same type of unit spawn on different kinds of sack, just register the different sacks then add same on unit on them.
6. If you want to spawn various types of units on a particular sack, register the sack one more time but this time give it a different unit.
Limitations:
1. Right now the system only supports one player as the host of the egg sacks.
2. It does not create items when egg sacks or spawned units are killed.