1. Open Magos Model Editor.
2. Search for the Villager model in War3.mpq (MPQ Browser, under Critters).
3. Open Material Manager.
4. Hold Ctrl and left click on one of the corpses.
5. Go to the Material Manager and delete the material that's been selected.
6. It will ask: ''Some geosets still reference this material! Detach?'' Say ''yes''.
7. Do this for the other corpse as well.
8. Go to the Geoset Manager, and delete all geosets that have ''Material ID'' on ''None''.
9. For the corpse beneath him, used for his decay animation, it will then ask: ''Some bones still reference this geoset! Detach?'' Say ''yes''.
10. It will also ask: ''Some geoset animations still reference this geoset! Detach?'' Say ''yes'' again.
11. And then finally, you remove the geoset animation with its Geoset ID set to ''None''.