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Eastern Europe

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May 12, 2011
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Trees: If you go to a forest or such (That is not planted by hand) You won't find the trees in perfect rows and columns like the way you arranged them. Rather, it would look more randomized (If you look carefully, your trees make boxy edges).
As for the tiles, I don't work with custom tiles, so I can't really give you any links, but try to find tiles that flow together (if you look at your sand tileset, fourth picture, you'll see that the sand seems to abruptly change into dirt instead of flowing/blending into dirt. In other words, the sand is clashing with the dirt. Also, aesthetically, grass wouldn't be able to live next to ocean water due to salt, (reason why beaches are sandy or rocky).
 
Level 12
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Jun 1, 2010
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Trees: If you go to a forest or such (That is not planted by hand) You won't find the trees in perfect rows and columns like the way you arranged them. Rather, it would look more randomized (If you look carefully, your trees make boxy edges).
As for the tiles, I don't work with custom tiles, so I can't really give you any links, but try to find tiles that flow together (if you look at your sand tileset, fourth picture, you'll see that the sand seems to abruptly change into dirt instead of flowing/blending into dirt. In other words, the sand is clashing with the dirt. Also, aesthetically, grass wouldn't be able to live next to ocean water due to salt, (reason why beaches are sandy or rocky).

Not truth. I randomized trees. And my intentions were to make trees not in straight rows.
 
Level 14
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Oct 6, 2008
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Trees don't seem to be randomized by rotation, or it's just the model. Look at the screenshot with the snowy area. Doesn't that remind you of a Pacman stage ? I'd suggest picking other tree models. All trees also look exactly the same size, that adds a lot to the blank feeling of a unreal forest area.

Map looks great from the 4-th screenshot.
 
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