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East Island Conflict

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May 7, 2012
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East Island Conflict 「alpha」

By mrVoid

Gameplay
[tr]
East Island Conflict is a multyplayer map, focusing on intense teamwork in asymmetrical gameplay.
Two types of players: Hero and Overlord. While Heroes play in "tactics" Overlord desides the "strategy".


Screenshots
[tr]
217713-albums6017-picture64190.jpg

217713-albums6017-picture64189.jpg

217713-albums6017-picture64188.jpg


Features
[tr]
non-typical gameplay
towns with a lot of options as single object
configurable creeps: infantry and traders
resourse levels as wealth-indicator of the towns
trade system based on internal variables
two type of players
modified "fighting" system based on comparing attack-rate and defence-rate


NOTE
[tr]
This is alpha version but I have to know how much fun is it. Should I complete it or should be better if I will forgot about this map?
So please send me feedbacks, comments and replays: [email protected]


Changelog
[tr]

0.43: Alpha version.
- major internal rework
- implemented "fighting system"
- some balance fixing
- credits added

0.42: Alpha version.
- creep-timer created
- manacost of additional minions added to description
- from now trade-caravans shows value of resourses they bring to the town
- fixed Magic Caravan Cancel
- fixed Enter the Shop ability
- fixed Return button
- some balance fixing

0.41: Alpha version. Some features are not released and only Overlord is playable


Credits
[tr]

Bribe for UnitIndexer
ruleofiron99 for "jumping text"
Adictuz for Shop-system idea
Map Description Generator 「By Vengeancekael」
 

Attachments

  • EICv0.43a.w3x
    175.7 KB · Views: 51
Last edited:

Deleted member 177737

D

Deleted member 177737

It will be easier for you to get one of your IRL friends to test it with you, people don't reply to quickly around here sometimes =9
 
Level 2
Joined
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Messages
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I have decided to remaster the map. I'm going to:
1) exlude heresy from core mechanics (use hash-table instead of lot variables)
2) redesign terrain and city locations

So the topic can be suspended. I don't want it to be closed, just wait till I upload a new version.
 
Level 2
Joined
May 7, 2012
Messages
21
New version uploaded (0.42a)

I looked for but didn't found: how often I can "up" my thread? If I had uploaded new version - can I make the double post if the new notification will follow right next to the my previous post like now?
 
Level 2
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New version (0.43a) has been uploaded.

I have made internal rework and now map uses UnitIndexer instead of mine own terrible development.
 
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