East Island Conflict 「alpha」
By mrVoid
Gameplay |
East Island Conflict is a multyplayer map, focusing on intense teamwork in asymmetrical gameplay.
Two types of players: Hero and Overlord. While Heroes play in "tactics" Overlord desides the "strategy".
Two types of players: Hero and Overlord. While Heroes play in "tactics" Overlord desides the "strategy".
Screenshots |
Features |
• non-typical gameplay
• towns with a lot of options as single object
• configurable creeps: infantry and traders
• resourse levels as wealth-indicator of the towns
• trade system based on internal variables
• two type of players
• modified "fighting" system based on comparing attack-rate and defence-rate
NOTE |
This is alpha version but I have to know how much fun is it. Should I complete it or should be better if I will forgot about this map?
So please send me feedbacks, comments and replays: [email protected]
So please send me feedbacks, comments and replays: [email protected]
Changelog |
0.43: Alpha version.
- major internal rework
- implemented "fighting system"
- some balance fixing
- credits added
0.42: Alpha version.
- creep-timer created
- manacost of additional minions added to description
- from now trade-caravans shows value of resourses they bring to the town
- fixed Magic Caravan Cancel
- fixed Enter the Shop ability
- fixed Return button
- some balance fixing
0.41: Alpha version. Some features are not released and only Overlord is playable
Credits |
Bribe for UnitIndexer
ruleofiron99 for "jumping text"
Adictuz for Shop-system idea
Map Description Generator 「By Vengeancekael」
Attachments
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