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Earthen Spells(Impaler+Earth Armor) ver 1.24b

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Okay so this is my first spell submission.

Basically there are two spells within this upload

1)Impaler

Sends out a massive boulder to knock up enemies in its path, dealing damage and stunning them. Basically this is a open-range spell as the spell used by the boulder colliding with the enemy can be changed with almost any other castable spell (acidbomb,shadowstrike etc)


2)Earthen Armor

Creates 4 boulders that encircle the hero, when each boulder collides with an enemy it deals damage to the target it collides with, the model can be changed to whatever you wish to reflect different spells (fire shield etc).

Keywords:
Earth, Armor, Spell, Impaler
Contents

Earth Magic (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. EarthArmourPeriodic should be initially off and turned off when there are no units in the group. Same thing for ImpalerMagicMove Use 0.03 period for EarthArmourPeriodic to get smoother...

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Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

Reviewed by Maker, Earthen Spells, 8th Feb 2012

  • EarthArmourPeriodic should be initially off and turned off when there are no units in the group. Same thing for ImpalerMagicMove
  • Use 0.03 period for EarthArmourPeriodic to get smoother movement
  • Don't do any configuraton in EarthArmourPeriodic
  • Custom script: call DestroyGroup(bj_lastCreatedGroup)
    ^Remove that from EarthArmourPeriodic
  • You should check if caster is alive in EarthArmourPeriodic
  • Leak
    • Unit - Order TempUnit2 to Undead Crypt Lord - Impale (Position of (Picked unit))
    • Custom script: call DestroyGroup(GetLastCreatedGroup())
    ->
    • Custom script: set bj_wantDestroyGroup = true
    ^Use that right before Unit group - pick...
  • Earth Armor is a bit unoriginal, we already have that kind of spell(s) in the database
 
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