• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Get your art tools and paintbrushes ready and enter Hive's 34th Texturing Contest: Void! Click here to enter!

[General] Dynamically rotated bridges sometimes have odd collision properties

In the following sample map, when I use the "channel" spell to create a bridge over a grove of trees sometimes the bridge works as intended, usually if its summoned in an area with no obstacles, and sometimes its visual model and pathing seem to differ. If there are buidlings or trees in the way it doesn't seem to work. What am I missing about bridges? My goal is to create a temporary bridge in front of the caster based on the angle they are facing that allows units to walk over the tree line.

p.s. Ignore "TriggerSleepAction" since this is a proof of concept.
 

Attachments

  • bridge builder.w3m
    132.1 KB · Views: 0
Top