- Joined
- Jan 7, 2025
- Messages
- 1
Hello, I'm trying to implement a reroll system, similar to TFT from Riot or the map Heroic Origins Galaxy TD.
I encountered the problem that Techtree entries (Techtree - Upgrades to / Techtree - Units Trained) cannot be dynamically shown and hidden.
The basic logic should be relatively simple: In a basic tower, the user can click on a button which then displays 4 tower upgrades from a pool of, for example, 50. If the user clicks again it would logically be a different 4. The problem for me is that the upgrades cannot be exchanged at runtime.
This is theoretically possible with Abilites, but I don't have the native support for gold/wood costs. Yes, I could then work with triggers for the costs, but I would like to have the native gold/wood cost display in the tooltip, so I would welcome it if it could be done with units/upgraded.
Does anyone have any tips or know if I'm missing something? Thank you very much!
I encountered the problem that Techtree entries (Techtree - Upgrades to / Techtree - Units Trained) cannot be dynamically shown and hidden.
The basic logic should be relatively simple: In a basic tower, the user can click on a button which then displays 4 tower upgrades from a pool of, for example, 50. If the user clicks again it would logically be a different 4. The problem for me is that the upgrades cannot be exchanged at runtime.
This is theoretically possible with Abilites, but I don't have the native support for gold/wood costs. Yes, I could then work with triggers for the costs, but I would like to have the native gold/wood cost display in the tooltip, so I would welcome it if it could be done with units/upgraded.
Does anyone have any tips or know if I'm missing something? Thank you very much!