• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

"Dynamic" Creep Spawn

Status
Not open for further replies.
Level 7
Joined
May 30, 2018
Messages
290
Hello there,

I have following question.
I currently work on a map, that mainly involves creeping as main source of EXP-gain, which is important on my map. Is there a way to make the creeps on the map increasingly stronger?
At the start of the game the heroes are fairly weak, so creeps should be to, but later when the heroes are strong, they should be as well (you get the idea). Maybe someone has got an idea for me to implement such a system.
+ How do I enable that the ai controlled creeps use their abilities?

Thanks in advance for every piece of advice you got for me!
 
You could create an upgrade that increases creep health, damage etc. and then level it up whenever a hero gains a level, so that creeps scale with you.

You'd only need to make sure not to level up the upgrade every time, otherwise if 10 heroes get to level 2, the upgrade would be applied 10 times, which is problematic.
 
I use regions as triggers in my map Kalak'a'hui. When the hero steps into the region and detects that her level is sufficient, the upgrade will be executed. Of course, like Chaosium mentioned, be careful not to stack the upgrades.
 
I believe it's possible for you to change armor, health and weapon damage via Triggers for all units. This would mean however, that you have to implement all things manually, which could end up taking a lot of time if you have a lot of units and you're using GUI Triggers.
You could make a system which scales the unit's stats by percentage based on some factor in the map (time, level, etc.). This you should be able to do pretty easily without having to manually set each "upgrade" levle for each unit. Then you could just make the unit for the first "level" and it would be automatically scaled when entering the map.

Haven't done GUI in a long time, but pretty sure this wouldn't be hard to make - can help you with it if you need :)
 
You could make a system which scales the unit's stats by percentage based on some factor in the map (time, level, etc.). This you should be able to do pretty easily without having to manually set each "upgrade" levle for each unit. Then you could just make the unit for the first "level" and it would be automatically scaled when entering the map.

The main idea to take away from this is that it would be a percentage increase, instead of a flat one which I believe is the only thing you can do using regular unit upgrades.
 
Status
Not open for further replies.
Back
Top