Hi guys,
I'm currently working on a small map where I have an area where 1 out of 2 bosses is randomly summoned into an area. Depending on which boss is summoned, it changes the group of creeps laid out throughout the map.
Now and I don't know if this is possible, but when a boss is killed and is replaced with another random boss, the entire creep group dependent on them is removed and replaced with the creep group classified under the new boss.
Is this possible, any advice on how to get started?
EDIT:
1) So I got the respawning boss randomiser down, however I can't seem to find a way to replace the units.
I'm using a trigger to respawn all existing creep units on the map to respawn in their initial location some time after the player kills them.
But I can't get a trigger to take those existing creeps on the map and replace them with bosses unit group when said boss spawns in. Hope that makes sense.
Any advice at all would be appreciated!
I'm currently working on a small map where I have an area where 1 out of 2 bosses is randomly summoned into an area. Depending on which boss is summoned, it changes the group of creeps laid out throughout the map.
Now and I don't know if this is possible, but when a boss is killed and is replaced with another random boss, the entire creep group dependent on them is removed and replaced with the creep group classified under the new boss.
Is this possible, any advice on how to get started?
EDIT:
1) So I got the respawning boss randomiser down, however I can't seem to find a way to replace the units.
I'm using a trigger to respawn all existing creep units on the map to respawn in their initial location some time after the player kills them.
But I can't get a trigger to take those existing creeps on the map and replace them with bosses unit group when said boss spawns in. Hope that makes sense.
Any advice at all would be appreciated!
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