I am making a custom race based on the Ironforge Dwarves.
As i make the race with each progress , i will post down ideas of units to be critiqued.
I want to know if the idea or concepts would work out in Melee.
Are they balanced or overpowered?
#Idea No 1
First unit to be critiqued would be the Guardian.
Its a tier 1 unit that can be trained from the T1 equivalent of the human barracks .
He is the basic melee unit for the Dwarves.
I am giving him 550 health and 4 armor.
His attack damage will be 11-12 while his attack speed will be 2.2 secs.
I am thinking of making this unit like a tank, basically he will be the defender for the various ranged units of the Dwarves later on.
For his ability, i am thinking of giving him Taunt, while making him take reduced damage from attacks for 5 seconds.
However, is that wise? I had seldom played much ladder melee in the past, but from what i googled online, mountain giants with Taunt are a pain in the ass.
Now i am actually making pseudo giants at T1!
Would it be too overpowered?
As i make the race with each progress , i will post down ideas of units to be critiqued.
I want to know if the idea or concepts would work out in Melee.
Are they balanced or overpowered?
#Idea No 1
First unit to be critiqued would be the Guardian.
Its a tier 1 unit that can be trained from the T1 equivalent of the human barracks .
He is the basic melee unit for the Dwarves.
I am giving him 550 health and 4 armor.
His attack damage will be 11-12 while his attack speed will be 2.2 secs.
I am thinking of making this unit like a tank, basically he will be the defender for the various ranged units of the Dwarves later on.
For his ability, i am thinking of giving him Taunt, while making him take reduced damage from attacks for 5 seconds.
However, is that wise? I had seldom played much ladder melee in the past, but from what i googled online, mountain giants with Taunt are a pain in the ass.
Now i am actually making pseudo giants at T1!
Would it be too overpowered?
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