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Dummy unintentionally unleashed

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Uncle

Warcraft Moderator
Level 73
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I'm going to assume that you have a trigger that's creating them. If so, simply delete the trigger or delete the Action(s) if you need the rest of the trigger. If they're preplaced on the map then the solution should be obvious (delete them). You could also delete the Unit-Type from the Object Editor.

But what exactly happened? Did you create the man-eating house yourself? Did it just pop up out of nowhere? Maybe you're getting trolled :p do you have a sibling who could've done this? They've got a great future ahead of them if so. But most likely you just opened a downloaded version of your map that someone from the BNET tampered with.

hh.png
 
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Level 15
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Sep 26, 2007
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I can't help but wonder why those "monster houses" remind me of this... 🤔

3263_1-e1535496682949.jpg

As if this "wooden-abomination" wasn't good enough, now there're several of them "clipping" each other, and chasing and trying to kick that "unlucky" Archmage outta his "terror-stricken" horse! Pretty funny to watch, though...

Still... and kidding aside, it looks as if several units have been given a "house" model as attachments via triggers, but I could be very wrong. 😕
 
Level 15
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Is this some meta-horror-wc3-rabbit-hole, where a user is getting terrorized by hacked-together custom scripts?
Inbefore Wc3 creepypastas:peek:
Seems like one of those things best called a feature instead of a bug.
Every once in a while, I love watching/playing good creepypasta videos/games... especially at night and before bedtime! 😈

And yeah, a feature to scare away the players who try to dig deep into "Blizzie's" "seemingly-hard-coded" stuff and discover many hidden secrets within the game would be really nice! Just kidding...

Anyway, from what we've seen from the latest patches, this wouldn't be surprising... what with the plethora of "yet-to-be-fixed-bugs". As the old (and famous) saying/adage goes, "If it ain't broke, don't fix it!". Sadly, the gaming devs will neither learn nor care, and fixing what isn't broken is becoming pretty common (or almost prevalent) these days...
nixweiss.gif


God, how I miss the good ol' decent games from around 2010 and earlier...

Guys, I figure out why this does happen.

Any New Custom Unit bases on an Original Nightelf Unit will result in a mess like that in the middle of the map in-game.
I delete my Nightelf-based custom unit and those weirdos cease to exist.
Good thing you managed to sort out the problem!

Too bad you didn't attach the map earlier, so now we'll never know what caused those "ghost-like" "butt-kicking" "wooden-abominations" to spawn and roam freely into the "World of Warcraft"... spreading terror, death, and destruction everywhere... and taking over the world! But I digress... 🤭
 
Level 10
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Good thing you managed to sort out the problem!

Too bad you didn't attach the map earlier, so now we'll never know what caused those "ghost-like" "butt-kicking" "wooden-abominations" to spawn and roam freely into the "World of Warcraft"... spreading terror, death, and destruction everywhere... and taking over the world! But I digress... 🤭

As you wish, I test a new custom unit (Nightelf based one) with the same model (Mimic of @tillinghast) on a new map. And that weird thing doesn't happen.

I can't upload the map which had that problem because that map has so many things edit, so many custom spells and imports from other members of the Hive - I just do not have their permission to modify their creations yet :vw_unimpressed:.

Sorry!

@Uncle FYI
 
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