Moderator
M
Moderator
12:14, 13th Oct 2011
DonDustin: you have some nice ideas there, but this model really does not catch the hero feel. You should seriously develop your concept further and give him some different armor(texture) tec.
DonDustin: much bettter now. You can finally see that this is supposted to be a hero and the chosen texture fits aswell, but there are still 2 tiny things that you should consider to change and 1 mistake that has to be changed:
1. personally I'd change the texture of those blades on his back. A wood sword does not really fit to him as a dragon slayer or something.
2. I like the concept of the helm, but you might want to furthher that concept a tiny bit more. Why don't you add a dragon skull/head as the top of the helm instead of putting a dragon face on top of it?? Might make it even more awesome. The wrap could also need some small touches.
3. you have to change the material type of the face. CHange it from blend to none
DonDustin: this model really developted a lot since it's first WiP. Good job
DonDustin: you have some nice ideas there, but this model really does not catch the hero feel. You should seriously develop your concept further and give him some different armor(texture) tec.
DonDustin: much bettter now. You can finally see that this is supposted to be a hero and the chosen texture fits aswell, but there are still 2 tiny things that you should consider to change and 1 mistake that has to be changed:
1. personally I'd change the texture of those blades on his back. A wood sword does not really fit to him as a dragon slayer or something.
2. I like the concept of the helm, but you might want to furthher that concept a tiny bit more. Why don't you add a dragon skull/head as the top of the helm instead of putting a dragon face on top of it?? Might make it even more awesome. The wrap could also need some small touches.
3. you have to change the material type of the face. CHange it from blend to none
DonDustin: this model really developted a lot since it's first WiP. Good job