Oh lol I never meant them to create it I just meant if anyone is even interested at all in creating a map on Dragon Age. I'll set up a detailed story/gameplay section later but for now here is some basic info on the map:
Setting: Ferelden and Deep Trenches - During Dragon Age Origins timeframe - After the battle of Ostagar
Players:
1.Kingdom of Orzammar [Dwarves]
2.Arling of Denerim [King + Denerim City + most of the bannorn]
3.Templar Order [The Chantry and templars]
4.Circle of Magi [The Mages of Ferelden]
5.Arling of Redcliffe [Redcliffe area]
6.Teyrnir of Highever [Highever area + northern bannorn]
7.Teyrnir of Gwaren [Gwaren area around the elven forests]
8.Arling of Amaranthine [Amaranthine area]
9.The Grey Wardens [Allister and the Warden, they get more characters and wardens later also possibly vigils keep from awakenings.]
10.Dalish Tribes [The various tribes around ferelden, they are scattered but together powerful.]
11.Darkspawn Horde [The Mother and her darkspawn]
12.Archdemon's Horde [The Archdemon and his darkspawn]
Hope that gives a better idea of the map would be like. Also the players will receive income from taxes and trade from Orlais and Denerim. The humanoid players will build units from their cities but won't be able to build buildings and the game won't be spawn. Cities will be recapturable, that means they can killed an infinate amount of times and it can still be rebuilt, thus making the day funner and more diverse. Darkspawn will get spawns from broodmothers and a bulk of their troops from infected humanoids that turn into ghouls. There is also a small chance that on kill the killed unit will turn into a broodmother. Newly created darkspawn will start of weak but as they kill they increase in power eventually becoming very powerful.
So is that a yes in helping me with terrain

? I have a skeleton done so whenever you want I can give it to you.