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Draenor

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Draenor made by Cesclame
Hello

In this map, you can play the brown orcs, who, with the lost ones' help, defend the land of Draenor from an elven and human invasion.

The 1st player has his faction(better if you take orcs) + a lost ones' base
The 2nd player has his faction + a night elfe's base (it would be better that you choose for the 2nd player the human faction, like that he will be able to play two factions just as the 1st player).


Credits :Thanks to FrIkY for his great brown orcs' skins and his great brown orcs' icons and thanks to Ujimasa Hojo for his lost ones' farm model and his lost ones' farm icon.


For information, it is the 1st map i put on Hive workshop, have fun playing it^^

Keywords:
Orcs, Brown, Lost Ones, Draenor.
Contents

Draenor (Map)

Reviews
08:48, 20th Sep 2014 Orcnet: Basing abgm's commentary

Moderator

M

Moderator

08:48, 20th Sep 2014
Orcnet: Basing abgm's commentary
 
Level 5
Joined
Sep 12, 2014
Messages
35
I just updated it, i changed a lot of things and i put th disabled icons. I don't know why i can't read that i did so but i can promess that i read, "your map has been succesfully updated" and i downloaded the map and it works well.
 
Last edited:
Level 5
Joined
Sep 12, 2014
Messages
35
If i made this map like that is because it is its gameplay. The thing on this map is map controlling and having a lot of bases, you have the time to expend and develop your faction and that is the point with this map.
i wanted to make hard to go one the enemie, i really wanted a fight on getting 1st the biggest amont of gold mine and i wanted a real fight on the control of the teleporters.
i wanted too to have a kind of scenario on it so i wanted to put monsters in a normal way for the land of draenor.
It is it's gameplay that make it that big for 2 players.

I can accept you say it isn't beautiful or it is too empty. You were right about it. I added things that makes it less empty and with more story but i am pretty sure the gameplay is alright.
And you argument about "made in one day isn't enought" is wrong for me because i think that,
1st, it is on the devasted land so it is easier to make than other fields.
2nd, i haven't put any trigger so it is surely quite faster to make a map this way. Other poitn, i made it in 4 days with 2 in the week end and i foud myself a kind of slow.
3rd point, a 2 players map, even on a 256x256 is still a 2 players map. And the way i made my map is clearly a way that is short to make.
I don't say that you advices are bad advices, i just say they are not well on a map of mine's kind .

Anyway, thanks for thinking about me^^
 
Last edited:

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,068
Okay firstly you need to improve your map description a lot. However I did check the map in editor and I have to say it is not even near of approvance.

1. It does not meet THW quality, compare this to other altered melees.
2. It does not even count as altered melee really, I am not sure exactly what it is, but THW altered melees have entire custom races with special techrees and abilities. All you did is changed the skins and icons of orcs. It does not change the race itself.
3. The terrain is very lacking and it's very unclear what to do ingame.
4. In order to clear out the meaning of the map for player you could add text to the loading screen.
5. It took me like 3 minutes to walk to enemy base with a shade from my base, it's way too long especially as it is the only way to the enemy. Also what's with the huge amount of creeps.
6. AI does not use the "custom" heroes.
7. I played player 1 slot but I got Humans though I had orc hero, maybe set the game settings so that player 1 is always orcs (Scenario>Player Properties>Forces>Check "Use Custom Forces" and "Fixed Player Settings".

Currently I vote for rejection, you have a lot to improve.


@abgm - I am blushing (you mentioned me).

@cesclame I read your comments, sadly even when using Outland tileset you should decorate your terrain, atleast use more tile variation. Also "256x256" is just too large map for two players using the gameplay mechanics of your map.
In my opinion if you want to make it long way to the enemy base you should find alternative solution for that. Also did you forget about air units? They can fly above the void.
 
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