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DOTF-Flag chassers???

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Level 4
Joined
Apr 13, 2006
Messages
83
Im glad to inform that my new map is about to be published for preeliminar testings and bug finding, still Im still a newbie and there are somethings I need to know, like How to make an initial amount of money being distributed amongst a team of active players, and how to make creeps grant money to the other players the way it happens in Dota, please help me I still have space on the loading screen for credits!!!
 
Level 7
Joined
Dec 17, 2005
Messages
337
to give a base ammount of money to player go to pick every player and do action then pick player and: set gold of picked players to: w/e you want

for gold BOUNTY on creeps do the same pick every player and do action: set player flag = on. this will turn on a bounty for all the players. set the bounty to w/e u wasnt in the units modifier area later.

i know my descriptions are rough and might have some errors but hope it helps you by the way defence of the flag sounds gay. :p
 
Level 7
Joined
Dec 17, 2005
Messages
337
well i think i had this same problem once so i instead made 12 triggers each for each [player flag on so make a trigger: player -> turn (player) flag = on. there just do that. and do as many copies of em as you want for a multiple ammount of players.
 
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