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DOT art and dmg abilities problems

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Hello!

With the launch of reforged Im jumping back in to the world editor and making a small TD to play with a few friends.

I want some of the towers to have Slow/DOTs on thiere attacks, so I used a copie of the "Slow Poison". Then I also want some of them to have an area of DMG surounding them, so I used a copie of the "Disease Cloud (Plague Ward)".


Both work fine, but with two small buggs.
The DOT dmg on both abilities can't kill the mobs, the damage stops when the target is at 1HP even tho the "Buff" is active on them. Is this a bug or am I missing something?

On the "Disease Cloud (Plague Ward)" one, I cant seem to change the "Art - Target" on the buff (the enemy affected), no matter what I change it to, it always uses the default "Disease" buff one (a small poison cloud). I have done several copies and "New Custome Buff/Effect..." but it dose not work, even tho the target is affected by my new buff. However when I change the original one ("Disease") it changes it.
Is this hard coded or something?


Sorry if the explenations are confusing, if you need I can put in some screenshots or video! :)


All the best!
 

Uncle

Warcraft Moderator
Level 73
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Aug 10, 2018
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Someone just posted about Starfall having the same buff Art problem. This problem existed prior to Reforged but it appears to have gotten even worse.

And if you want Area Dmg surrounding the tower then use Permanent Immolation. Disease Cloud was never able to kill units.
 
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Ahh that is too bad, making your own stuff is one of the best parts xP

Awesome! Tried it and it worked rly well THANKS! <3
+Rep point
 
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