The trigger i am working on is supose to open the gate when you enter the area and close it when you leave it.
I tried two things that din't work just to test if the trigger itself was triggered at the right moment
I touth "what if the unit leaving the area conflicted with the open trigger and closed/opened in a flash"
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open caster
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Events
- Unit - A unit enters open caster <gen>
- Conditions
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Actions
- Destructible - Open Demonic Gate (Vertical) 0030 <gen>
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Events
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close caster
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Events
- Unit - A unit leaves open caster <gen>
- Conditions
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Actions
- Destructible - Close Demonic Gate (Vertical) 0033 <gen>
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Events
I tried two things that din't work just to test if the trigger itself was triggered at the right moment
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close caster
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Events
- Unit - A unit leaves open caster <gen>
- Conditions
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Actions
- Destructible - Close Demonic Gate (Vertical) 0033 <gen>
- Game - Display to (All players) the text: working?
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Events
I touth "what if the unit leaving the area conflicted with the open trigger and closed/opened in a flash"
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close caster
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Events
- Player - Player 1 (Red) types a chat message containing -close as An exact match
- Conditions
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Actions
- Destructible - Close Demonic Gate (Vertical) 0033 <gen>
- Game - Display to (All players) the text: working?
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Events