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Door

Events


Time - Elapsed game time is 5.00 seconds

Conditions

Actions


Destructible - Open (My Gate)
Initizializing

Events


Map initialization

Conditions

Actions


Player - Add 1000 to Player 1 (Red) Current gold


Player - Add 1000 to Player 2 (Blue) Current gold


Player - Add 1000 to Player 3 (Teal) Current gold


Player - Add 1000 to Player 4 (Purple) Current gold


Player - Add 1000 to Player 5 (Yellow) Current gold


Player - Add 1000 to Player 6 (Orange) Current gold


Player - Add 1000 to Player 7 (Green) Current gold


Player - Add 1000 to Player 8 (Pink) Current gold


Player - Add 1000 to Player 9 (Gray) Current gold


Player - Add 1000 to Player 10 (Light Blue) Current gold


Player - Add 1000 to Player 11 (Dark Green) Current gold


Player - Add 1000 to Player 12 (Brown) Current gold


Game - Display to (All players) the text: The marine is stron...


Game - Display to (All players) the text: This is the beta of...
True.you can just pick every player in all players and add god to them ,its much shorter
tips

Events


Time - Elapsed game time is 60.00 seconds

Conditions

Actions


Game - Display to (All players) the text: Tip 1


Wait 60.00 game-time seconds


Game - Display to (All players) the text: Tip 2


Wait 60.00 game-time seconds


Trigger - Run (This trigger) (ignoring conditions)
starting resources

Events


Map initialization

Conditions

Actions


Player Group - Pick every player in (All players) and do (Actions)



Loop - Actions




Player - Add 1000 to (Picked player) Current gold
Actually... Doing it the way PrisonLove suggested would leak, therefore costing memory. And models don't take memory, they take map size. As for tips, at the initialization, set up a string array variable to hold your tips, and every 60 seconds, display Tips[Random integer from 1 to max].
FYI, you posted this in the wrong section. This belongs in the Triggers & Scripts forum.
Start

Events


Map initialization

Conditions

Actions


Player Group - Pick every player in (All players) and do (Player - Add 1000 to (Picked player) Current gold)
Yes.Alrite thanks![]()
is this trigger good for a initiliziation?
Initizializing
Events
Map initialization
Conditions
Actions
Player - Add 1000 to Player 1 (Red) Current gold
Player - Add 1000 to Player 2 (Blue) Current gold
Player - Add 1000 to Player 3 (Teal) Current gold
Player - Add 1000 to Player 4 (Purple) Current gold
Player - Add 1000 to Player 5 (Yellow) Current gold
Player - Add 1000 to Player 6 (Orange) Current gold
Player - Add 1000 to Player 7 (Green) Current gold
Player - Add 1000 to Player 8 (Pink) Current gold
Player - Add 1000 to Player 9 (Gray) Current gold
Player - Add 1000 to Player 10 (Light Blue) Current gold
Player - Add 1000 to Player 11 (Dark Green) Current gold
Player - Add 1000 to Player 12 (Brown) Current gold
Game - Display to (All players) the text: The marine is stron...
Game - Display to (All players) the text: This is the beta of...
If you want in a particular order, just make an integer that increases by one every time the trigger fires. Every 60 seconds of game, display tips and set i = i + 1. It's silly to hardcode everything. Set up a system. It'll save time.
