True.you can just pick every player in all players and add god to them ,its much shorter
Actually... Doing it the way PrisonLove suggested would leak, therefore costing memory. And models don't take memory, they take map size. As for tips, at the initialization, set up a string array variable to hold your tips, and every 60 seconds, display Tips[Random integer from 1 to max].
FYI, you posted this in the wrong section. This belongs in the Triggers & Scripts forum.
Yes.Alrite thanks
is this trigger good for a initiliziation?
- Initizializing
- Events
- Map initialization
- Conditions
- Actions
- Player - Add 1000 to Player 1 (Red) Current gold
- Player - Add 1000 to Player 2 (Blue) Current gold
- Player - Add 1000 to Player 3 (Teal) Current gold
- Player - Add 1000 to Player 4 (Purple) Current gold
- Player - Add 1000 to Player 5 (Yellow) Current gold
- Player - Add 1000 to Player 6 (Orange) Current gold
- Player - Add 1000 to Player 7 (Green) Current gold
- Player - Add 1000 to Player 8 (Pink) Current gold
- Player - Add 1000 to Player 9 (Gray) Current gold
- Player - Add 1000 to Player 10 (Light Blue) Current gold
- Player - Add 1000 to Player 11 (Dark Green) Current gold
- Player - Add 1000 to Player 12 (Brown) Current gold
- Game - Display to (All players) the text: The marine is stron...
- Game - Display to (All players) the text: This is the beta of...
If you want in a particular order, just make an integer that increases by one every time the trigger fires. Every 60 seconds of game, display tips and set i = i + 1. It's silly to hardcode everything. Set up a system. It'll save time.