Moderator
M
Moderator
13:38, 2nd Jun 2013
Magtheridon96: Approved.
Magtheridon96: Approved.
- Pretty much all of these should be constants:
JASS:// These are the base values that u can set. // Here u set the poison base. For every second u need 32. So 5 seconds is 160. private integer intervalBase = 160 // Here u set the max time for it to end. For every second u need 32. So 5 seconds is 160. private integer lengthBase = 1920 // This is the damage base. Every interval private real healBase = 50.00 // This is the radius base private real radiusBase = 500.00 // this is the base value that allows u to decrease or increase the amount of health u heal per interval. // Example: the amount it heals at lvl 1 is 200. and u want it to decrease by 20. type in 20 in the variable. This does 200 first time. 180 the next interval 160 the third interval and so on private real decreaseBase = 5.00 // ---------------------------------------------------------------------------------------------------- // These are the values that get added to the base per lvl that u can set. // Here u set the poison interval per lvl. If u want the time to decrease set it to a positive number. If u want the interval to increase set it to a negative value private integer intervalPerLvl = 0 // Here u set the max time for it to end per lvl. For every second u need 32. So 5 seconds is 160. private integer lengthPerLvl = 0 // This is the damage per lvl. Every interval private real healPerLvl = 0.00 // This is the radius per lvl private real radiusPerLvl = 0.00 // this is the base value that allows u to decrease or increase the amount of health u heal per interval. // Example: the amount it heals at lvl 1 is 200. and u want it to decrease by 20. type in 20 in the variable. This does 200 first time. 180 the next interval 160 the third interval and so on private real decreasePerLvl = 0.00 // ---------------------------------------------------------------------------------------------------- // These are the other values that u can change // set the effect that shows on the units getting healed. private constant string EFFECT = "Abilities\\Spells\\Other\\Doom\\DoomTarget.mdl" // set the attachment point for the unit private string EFFECT_ATTACHMENT = "origin" // Set the spell id here private integer SPELL_ID = 'A000'