• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Doodad Reconstruction

Status
Not open for further replies.
Level 6
Joined
Feb 18, 2005
Messages
263
Event:
a destructabel in region entire map gets destroyed
Cond:
//do this once for each tree-type, and put them all togeher in an 'or'
type of dying destructable = mytree
Action:
Create a destructabel of type(type of dying) at position of dying

if you want a wait before they come back, you should call this jass function:

Code:
function RespawnDestructable takes destructable MyDes, real WaitDuration returns nothing
  call TriggerSleepAction(WaitDuration)
  call CreateDestructableLoc( GetDestructableTypeId(MyDes), GetDestructableLoc(MyDes), GetRandomDirectionDeg(), 1, 0 )
endfunction

you can call it with
custom code - "call RespawnDestructable(GetDyingDestructable(), 10)"
the 10 is how long, in seconds, it takes until the tree comes back.

I hope this helps you.

- Raszul
 
Status
Not open for further replies.
Top