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Doodad Reconstruction

Discussion in 'Map Development' started by Eusira, May 31, 2006.

  1. Eusira

    Eusira

    Joined:
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    Yes, I'm back, but I don't expect anyone to remember. Anyways, I'm building a map where trees will be destroyed, but I do not know how to respawn trees after they are hit by an artillery strike.

    Off topic: What happened to TTOR in my disappearance?
     
  2. Lord Raszul

    Lord Raszul

    Joined:
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    Event:
    a destructabel in region entire map gets destroyed
    Cond:
    //do this once for each tree-type, and put them all togeher in an 'or'
    type of dying destructable = mytree
    Action:
    Create a destructabel of type(type of dying) at position of dying

    if you want a wait before they come back, you should call this jass function:

    Code (Text):

    function RespawnDestructable takes destructable MyDes, real WaitDuration returns nothing
      call TriggerSleepAction(WaitDuration)
      call CreateDestructableLoc( GetDestructableTypeId(MyDes), GetDestructableLoc(MyDes), GetRandomDirectionDeg(), 1, 0 )
    endfunction
     
    you can call it with
    custom code - "call RespawnDestructable(GetDyingDestructable(), 10)"
    the 10 is how long, in seconds, it takes until the tree comes back.

    I hope this helps you.

    - Raszul