• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Doodad automatically playing sounds

Status
Not open for further replies.

Vunjo

Hosted Project: SC
Level 20
Joined
Jul 1, 2010
Messages
1,340
I've found a Bard model on Hive, and I was thinking I could use the model in the map and make it play a piece of music. I've already modified the song, and imported it in the map. I've used it as sound in Sound Editor. The question is, how do I make it playable for players whose camera is in X range of that model? When I open the Object Editor, and in the Doodad part where it's located, there's this "Sound - Looping Sound" part. As far as I see, it's only for the premade Warcraft 3 sounds, and not imported ones. Is there any other way around this?

Thank you in advance, + rep for help.
 
Status
Not open for further replies.
Back
Top