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Doodad automatically playing sounds

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Vunjo

Hosted Project: SC
Level 19
Joined
Jul 1, 2010
Messages
1,340
I've found a Bard model on Hive, and I was thinking I could use the model in the map and make it play a piece of music. I've already modified the song, and imported it in the map. I've used it as sound in Sound Editor. The question is, how do I make it playable for players whose camera is in X range of that model? When I open the Object Editor, and in the Doodad part where it's located, there's this "Sound - Looping Sound" part. As far as I see, it's only for the premade Warcraft 3 sounds, and not imported ones. Is there any other way around this?

Thank you in advance, + rep for help.
 

Vunjo

Hosted Project: SC
Level 19
Joined
Jul 1, 2010
Messages
1,340
I've checked the trigger, in general it worked but there was no sound. I suppose there was something wrong with the imports. I've used .mp3 format, should I use some other?
 
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