• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Doodad automatically playing sounds

Status
Not open for further replies.

Vunjo

Hosted Project: SC
Level 20
Joined
Jul 1, 2010
Messages
1,340
I've found a Bard model on Hive, and I was thinking I could use the model in the map and make it play a piece of music. I've already modified the song, and imported it in the map. I've used it as sound in Sound Editor. The question is, how do I make it playable for players whose camera is in X range of that model? When I open the Object Editor, and in the Doodad part where it's located, there's this "Sound - Looping Sound" part. As far as I see, it's only for the premade Warcraft 3 sounds, and not imported ones. Is there any other way around this?

Thank you in advance, + rep for help.
 
Status
Not open for further replies.
Back
Top