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[Solved] Doesn't Resurrect

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Level 37
Joined
Aug 14, 2006
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7,601
Hey.

I have a simple problem I don't know how to fix. This problem works in the test map but not in the campaign itself.

The problem is that "Heaven's Bless" ability doesn't resurrect a unit. Other things works but not this. I simply don't find anything wrong with my triggers...

Here are the triggers in the campaign:

  • Heavens Bless I Heal Ability
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Heaven's Bless (Heal Spell)
    • Actions
      • Trigger - Turn off (This trigger)
      • Set Heavens_Bless_Unit = (Target unit of ability being cast)
      • Set TempLoc = (Position of (Casting unit))
      • Set TempLoc2 = (Position of (Target unit of ability being cast))
      • Unit - Create 1 Ability Dummy Unit for Player 1 (Red) at TempLoc facing TempLoc2
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Orc Shaman - Lightning Shield Heavens_Bless_Unit
      • Special Effect - Create a special effect attached to the origin of Heavens_Bless_Unit using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Special Effect - Create a special effect attached to the origin of Heavens_Bless_Unit using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
      • Special Effect - Destroy (Last created special effect)
      • Custom script: call RemoveLocation(udg_TempLoc)
      • Custom script: call RemoveLocation(udg_TempLoc2)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Target unit of ability being cast) Equal to AAAPhodom
        • Then - Actions
          • Countdown Timer - Start GameOver_HEAVENS[1] as a One-shot timer that will expire in 10.00 seconds
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Target unit of ability being cast) Equal to AAAFradz
            • Then - Actions
              • Countdown Timer - Start GameOver_HEAVENS[2] as a One-shot timer that will expire in 10.00 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Target unit of ability being cast) Equal to AAAGaleoth
                • Then - Actions
                  • Countdown Timer - Start GameOver_HEAVENS[3] as a One-shot timer that will expire in 10.00 seconds
                • Else - Actions
      • For each (Integer HeavensBless_Integer) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Set life of Heavens_Bless_Unit to ((Life of Heavens_Bless_Unit) + (Real(YMultiboard__WARMLIGHT)))
          • Wait 1.00 seconds
      • Trigger - Turn on (This trigger)
  • Respawn System
    • Events
      • Unit - A unit Dies
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Dying unit) Equal to AAAPhodom
          • (Dying unit) Equal to AAAFradz
          • (Dying unit) Equal to AAAGaleoth
    • Actions
      • -------- === CHECK CHARACTER === --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Dying unit) Equal to AAAPhodom
        • Then - Actions
          • Set AAA_nro = 1
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Dying unit) Equal to AAAFradz
            • Then - Actions
              • Set AAA_nro = 2
            • Else - Actions
              • Set AAA_nro = 3
      • -------- === ADD TIMER === --------
      • Set GameOver_POINT[AAA_nro] = (Position of (Dying unit))
      • Countdown Timer - Start GameOver_TIMER[AAA_nro] as a One-shot timer that will expire in 3.00 seconds
      • -------- === HEAVEN'S BLESS === --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Remaining time for GameOver_HEAVENS[AAA_nro]) Greater than 0.00
        • Then - Actions
          • Set GameOver_BHEAVENS[AAA_nro] = True
          • Skip remaining actions
        • Else - Actions
      • -------- === GAME OVER === --------
      • Set GameOver_CHECK = True
      • Unit - Pause all units
      • Animation - Change AAAPhodom's animation speed to 20.00% of its original speed
      • Camera - Lock camera target for Player 1 (Red) to AAAPhodom, offset by (0.00, 0.00) using Default rotation
      • Camera - Set Player 1 (Red)'s camera Distance to target to ((Distance to target of the current camera view) - 500.00) over 5.00 seconds
      • Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Sound - Set music volume to 90.00%
      • Wait 0.50 seconds
      • Sound - Set music volume to 80.00%
      • Wait 0.50 seconds
      • Sound - Set music volume to 70.00%
      • Wait 0.50 seconds
      • Sound - Set music volume to 60.00%
      • Wait 0.50 seconds
      • Sound - Set music volume to 50.00%
      • Wait 0.50 seconds
      • Sound - Set music volume to 40.00%
      • Wait 0.50 seconds
      • Sound - Set music volume to 30.00%
      • Wait 0.50 seconds
      • Sound - Set music volume to 20.00%
      • Wait 0.50 seconds
      • Sound - Set music volume to 10.00%
      • Wait 0.50 seconds
      • Sound - Stop music Immediately
      • Sound - Clear the music list
      • Wait 4.00 seconds
      • Cinematic - Apply a filter over 2.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
      • Wait 2.00 seconds
      • Cinematic - Apply a filter over 9999.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
      • Wait 5.00 seconds
      • Game - Defeat Player 1 (Red) with the message: <Empty String>

  • Respawner P
    • Events
      • Time - GameOver_TIMER[1] expires
    • Conditions
      • GameOver_CHECK Equal to False
    • Actions
      • Set TempInteger = 1
      • Set TempUnit = AAAPhodom
      • Hero - Instantly revive TempUnit at GameOver_POINT[TempInteger], Show revival graphics
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • GameOver_BHEAVENS[TempInteger] Equal to True
        • Then - Actions
          • Set GameOver_BHEAVENS[TempInteger] = False
          • Set TempReal = (50.00 + ((Real((Level of Heaven's Bless (Heal Spell) for AAAPhodom))) x 2.50))
          • Set TempReal2 = ((Real((Level of Heaven's Bless (Heal Spell) for AAAPhodom))) x 5.00)
          • Unit - Set life of TempUnit to TempReal%
          • Unit - Set mana of TempUnit to TempReal2%
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • GameOver_BRESURRECTION[TempInteger] Equal to True
            • Then - Actions
              • Set GameOver_BRESURRECTION[TempInteger] = False
              • Set TempReal = ((Real((Level of Combat King - Resurrection for TempUnit))) x 20.00)
              • Unit - Set mana of TempUnit to TempReal%
            • Else - Actions
Here are the triggers in the test map:

  • LOL BUFF
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Inner Fire
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Target unit of ability being cast) Equal to AAAPhodom
        • Then - Actions
          • Countdown Timer - Start GameOver_BUFFCD[1] as a One-shot timer that will expire in 10.00 seconds
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Target unit of ability being cast) Equal to AAAFradz
            • Then - Actions
              • Countdown Timer - Start GameOver_BUFFCD[2] as a One-shot timer that will expire in 10.00 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Target unit of ability being cast) Equal to AAAGaleoth
                • Then - Actions
                  • Countdown Timer - Start GameOver_BUFFCD[3] as a One-shot timer that will expire in 10.00 seconds
                • Else - Actions
  • Respawn System
    • Events
      • Unit - A unit Dies
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Dying unit) Equal to AAAPhodom
          • (Dying unit) Equal to AAAFradz
          • (Dying unit) Equal to AAAGaleoth
    • Actions
      • -------- === CHECK CHARACTER === --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Dying unit) Equal to AAAPhodom
        • Then - Actions
          • Set AAA_nro = 1
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Dying unit) Equal to AAAFradz
            • Then - Actions
              • Set AAA_nro = 2
            • Else - Actions
              • Set AAA_nro = 3
      • -------- === ADD TIMER === --------
      • Set GameOver_POINT[AAA_nro] = (Position of (Dying unit))
      • Countdown Timer - Start GameOver_TIMER[AAA_nro] as a One-shot timer that will expire in 3.00 seconds
      • -------- ==== CHECK DIFFICULTY === --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Remaining time for GameOver_BUFFCD[AAA_nro]) Greater than 0.00
        • Then - Actions
          • Set GameOver_HEAVEN[AAA_nro] = True
          • Skip remaining actions
        • Else - Actions
      • -------- === GAME OVER === --------
      • Set GameOver_CHECK = True
      • Unit - Pause all units
      • Animation - Change AAAPhodom's animation speed to 20.00% of its original speed
      • Camera - Lock camera target for Player 1 (Red) to AAAPhodom, offset by (0.00, 0.00) using Default rotation
      • Camera - Set Player 1 (Red)'s camera Distance to target to ((Distance to target of the current camera view) - 500.00) over 5.00 seconds
      • Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 4.00 seconds
      • Cinematic - Apply a filter over 2.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
      • Wait 2.00 seconds
      • Cinematic - Apply a filter over 9999.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
      • Wait 5.00 seconds
      • Game - Defeat Player 1 (Red) with the message: <Empty String>
  • Respawner P
    • Events
      • Time - GameOver_TIMER[1] expires
    • Conditions
      • GameOver_CHECK Equal to False
    • Actions
      • Set TempInteger = 1
      • Hero - Instantly revive AAAPhodom at GameOver_POINT[TempInteger], Show revival graphics
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • GameOver_HEAVEN[TempInteger] Equal to True
        • Then - Actions
          • Set GameOver_HEAVEN[TempInteger] = False
          • Unit - Set life of AAAPhodom to 50.00%
          • Unit - Set mana of AAAPhodom to 50.00%
        • Else - Actions
Rep and credits for the helpers.
 
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