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Sheep Spawn player 1
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Events
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Time - Every 30.00 seconds of game time
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Conditions
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Actions
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For each integer A from 1 to *YourPlayerNumber* do (Actions):
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Loop - Actions
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Set number = ((Current research level of More Sheep for Player(Integer A)) + 3)
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Set temp_point = (Random Point in Region[Integer A])
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For each integer B from 1 to number do (Actions):
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Loop - Actions
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Destructible - Create a Sheep (Tree) at temp_point facing (Random angle) with scale 1.50 and variation 0
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Custom script: call RemoveLocation (udg_temp_point)
It will run the loop for 1, 2, 3, 4 5... etc untill your number of players. Lets take the 1.
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Sheep Spawn player 1
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Events
-
Time - Every 30.00 seconds of game time
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Conditions
-
Actions
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Set number = ((Current research level of More Sheep for Player(1) + 3)
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Set temp_point = (Random Point in Region[1])
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For each integer B from 1 to number do (Actions):
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Loop - Actions
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Destructible - Create a Sheep (Tree) at temp_point facing (Random angle) with scale 1.50 and variation 0
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Custom script: call RemoveLocation (udg_temp_point)
It's important to know that "For each Integer A" it will create the Temp_Point, so, for each integer A, you have to remove it too inside the loop
- When it runs for Integer A = 1, It will turn all the values inside the loop using [Integer A] to 1.
- When Integer A = 3, It will turn all the values inside the loop using [Integer A] to 3.
So, when you say "For Each integer A from 1 to 5", it will run the trigger 5 times making A=1, A=2, A=3, A=4, A=5.