i have a trigger looks like this:
===================================================
event: Time - Every 0.01 seconds of game time
actions:
Unit - Set the custom value of Dummy <gen> to ((Custom value of Dummy <gen>) + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Custom value of Dummy <gen>) Equal to 450
Then - Actions
Sound - Attach bfg_dummy <gen> to Dummy <gen>
Sound - Play sound_dummy <gen>
Unit - Set the custom value of Dummy <gen> to 0
Else - Actions
===================================================
i let the triggers runs for more than half an hour. but my game does not slow down a even a little bit.
i read something from a sticky thread called "things that leak". people say sounds causes leak. some people say sound will never leak. i am confused. can someone clear it for me?
===================================================
event: Time - Every 0.01 seconds of game time
actions:
Unit - Set the custom value of Dummy <gen> to ((Custom value of Dummy <gen>) + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Custom value of Dummy <gen>) Equal to 450
Then - Actions
Sound - Attach bfg_dummy <gen> to Dummy <gen>
Sound - Play sound_dummy <gen>
Unit - Set the custom value of Dummy <gen> to 0
Else - Actions
===================================================
i let the triggers runs for more than half an hour. but my game does not slow down a even a little bit.
i read something from a sticky thread called "things that leak". people say sounds causes leak. some people say sound will never leak. i am confused. can someone clear it for me?