- Joined
- Aug 11, 2009
- Messages
- 605
As stated in title, does the "Replace Unit" function in trigger cause a memory leak? If so, is there any easy way to fix it or is it better to just not use it at all?
Im adding units to a marketplace from a random pool of over 60 units so instead of removing every singel unit type when refreshing the marketplace, i just replace the marketplace with a new one. Maybe thats a bad idea.
Thanks in advance
Im adding units to a marketplace from a random pool of over 60 units so instead of removing every singel unit type when refreshing the marketplace, i just replace the marketplace with a new one. Maybe thats a bad idea.
Thanks in advance