• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

does anyone have a tutorial on how to make good maps

Status
Not open for further replies.
Level 2
Joined
Jul 2, 2014
Messages
18
I'm making an campaign and I need to make good maps, does anyone have a tutorial that tells you how to make good maps or comparing good maps to bad maps.
P.S I just started working on world edit 2 days ago, so I have no experience what so ever.
 
You should probably visit the Tutorials section and from there head to general mapping subforum. There are also plenty of other usefull tutorials, just search the forum.

It is also worth noting that you should play some popular maps (with high ratings) available here on hive to learn how good map looks like - investigating map of others is one of the best way to create some cool stuff yourself.
 
Good maps have fun gameplay, good performance. There are a huge list of factors, but these are what makes a good map in my opinion.

- Originality
(how unique is your map's execution?)
- Aestethics
(does that cliff look nice? Is the camera going weird places? Is there an overload of effects? Huge shadows? Cinematics too long? Is the map too crowded?)
- Visuals
(Do the ability icons match? Are the models used properly(hero glow on units?)? Are skill effects sufficient? )
- Balance
(are the spells broken? do they have advantage against everything?)
- Design
(Do the spells fit, or better yet, work with each other? Synergy? Fun factor?)
- Presentation
(the in game texts, F9 logs and Hive description are large factors)
 
Everything cake said minus the originality.

Since you're just a starter, I think you should try to focus on terrain and object editing. Try creating for example a custom hero with 4 abilities you made. If that was easy for you, try to import custom model for your hero. After you succeed on that, try to import an icon for him too.

So yeah, focus on terrain, object editor and import manager first as they're the most easiest to catch onto.
 
Your originality was a good point, but he's just a beginner his main priority is to get a hang of the editor
 
a tutorial that tells you how to make good maps

Alas if success were as easy as following a tutorial.

I just started working on world edit 2 days ago, so I have no experience what so ever.

Good luck on your project. Feel free to ask any questions if you need help or get stuck!

My first time using the editor was about 6 months ago (I started late December 2013). Just keep at it and don't give up!
 
Status
Not open for further replies.
Back
Top