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[Trigger] Dodge visual animation

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Hello, how to make visual, when unit attacks and misses and strafes unit to right or to left side and then return back, like i did with my model but its Stand Ready animation... Maybe help with damage engine or if it doesnt need it pls help?
I had idea changing effect for evasion to Blademaster illusion caster effect, looked good but i want to expand it.
Here is my gif:
Model by @Zwiebelchen edited by me
amiri9.gif
amiri8.gif
 
Last edited:
Level 14
Joined
Jan 24, 2017
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280
This might need triggering. You need to check for a placeholder ability being on the target and then set the damage to 0 and play the animation of the model with triggers.
  • Evasion
    • Events
      • Unit - A unit About to take damage
    • Conditions
      • (Damage From Normal Attack) Equal to True
    • Actions
      • Event Response - Set Damage of Unit Damaged Event to 0.00
      • Animation - Play (Attacked unit)'s Evasion animation
Of course you need to make it a chance so its not 100%.
 
Last edited:
This might need triggering. You need to check for a placeholder ability being on the target and then set the damage to 0 and play the animation of the model with triggers.
  • Evasion
    • Events
      • Unit - A unit About to take damage
    • Conditions
      • (Damage From Normal Attack) Equal to True
    • Actions
      • Event Response - Set Damage of Unit Damaged Event to 0.00
      • Animation - Play (Attacked unit)'s Evasion animation
Of course you need to make it a chance so its not 100%.
this will work on 1.29? Cos i cant find event in my editor
 
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