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Dodge the Rocks

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Feb 11, 2008
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Dodge the Rocks v1.0

Description
~This is a very fun mini-game were your main goal is to stay alive for as long as possible while dodging massive amounts of rocks raining down on your head.

~Up to 4 players will have their own areas to which they can "RUN FOR THEIR LIFE" and hope to outlast the other players.
Features
~4 player capabilties
~3 different game modes
~Randomly falling rocks
~An advanced scoreboard
~Fully detailed items
~Seperate difficulty settings for each player
~Hints which can be turned on/off for each player
Project Team
CHA_Owner = Creator/Triggerer
Change-Log
~v1.0
First release
Credits
~CHA_Owner(NAMM)
Creator and Game Designer
~VergilThazaar
Helped me out on some much needed triggers
~Vexorian
For JNGP and multiple libraries
~Dark_Dragon
For the JNGPS libraries
~Zach1996
Awesome suggestions which really helped the map
~Shadow_BH
For very helpful suggestions which will all be used in this map
~Real138
Useful icons and commands buttons in this map
~X-OMG-X
Very helpful suggestions and requests
Screenshots
mappreview.jpg
difficultiess.jpg
runningawayg.jpg
gameovera.jpg
Protected Beta-Map
Please post any comments or suggestions you have so far
 
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would be a great idea but needs more... i would suggest adding fire balls, an arena (terrain), some secrets, and probably PVP (player vs player). Because just falling rocks doesnt sound that much fun
 
Maybe you can add boss, levels. After a boss, you will go to the next level and so on. Boss can be like the rock golem, or things related to rocks.
Since this is dodge the rock, and the main theme is "rock", I don't think fireballs are necessary, maybe some earthquakes with small AOE? Maybe some cave monster or ogre can be used, like a few ogre walking pass from top to bottom, bottom to top, left to right, right to left so that the player have a limit area to run about.
 
Woah. I fail or something. I always get killed within 30 seconds :P
Its hard to predict where the rocks are going to fall, and it always comes from the same direction, which gets kinda boring.

Anyway, my suggestions:
Make Rocks come from different directions.
Make the Rocks fly higher, so its easier to estimate how far its going to go. If you are using Attack-Ground or something, increase the missle arc.
Give players a random builder unit. Having only peasants is boring. But its not when there are peasants, peons, acolytes etc. altogether :)

When you pause the game or something, F9 turns from Info to Dodge the Rocks. Its kinda weird 0_o
 
On the 1st screenshot, there's the middle what's that for?

On the 2nd screenshot, there's 4 dialog button, what's the 1st one? 2nd was Slow, 3rd was Medium and 4th was Fast

1. the middle is for future developement purposes.

2. the first dialogue button is incase you accidently press enter nothing will happen.

Zack1996 said:
Woah. I fail or something. I always get killed within 30 seconds :P
Its hard to predict where the rocks are going to fall, and it always comes from the same direction, which gets kinda boring.

Anyway, my suggestions:
Make Rocks come from different directions.
Make the Rocks fly higher, so its easier to estimate how far its going to go. If you are using Attack-Ground or something, increase the missle arc.
Give players a random builder unit. Having only peasants is boring. But its not when there are peasants, peons, acolytes etc. altogether :)

When you pause the game or something, F9 turns from Info to Dodge the Rocks. Its kinda weird 0_o

1. I was planning on adding a higher arc and yes for now i am using attack ground but might be changed later.

2. Random builders will be added plus you will be added to the credits for awesome suggestions.

3. As for the Info. section ill look into it.

EDIT*

Fixed the information section glitch
Made a higher missile arc
Slowed down the speed of the rocks

Personally i think the game is too easy now but when you select fast difficulty i made shure there would be no beating it ^^
 
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Just tried it out, couple suggestions:

-Make it so you can choose what type of "dodger" you want, purely cosmetic.
-Change it so your camera doesn't always reset, just make the game boundaries via triggers to that small little square =D

Also, works as advertised I was expecting a simple minigame and thats what I got =D
 
Just tried it out, couple suggestions:

-Make it so you can choose what type of "dodger" you want, purely cosmetic.
-Change it so your camera doesn't always reset, just make the game boundaries via triggers to that small little square =D

Also, works as advertised I was expecting a simple minigame and thats what I got =D

1. Thanks for the suggestion on the camera you will be added to credits thanks to it

2. What im going to do with the dodgers is make then into 4 dialogue buttons 1 of which will be random which will give you a chance to get the "secret" LMAO very stupidly ridiculous dodger ^^

Inachix said:
Maybe you could add a "Play Again" dialogue after everyone has lost so people dont have to continually re-host it. Also different variety or rocks would be awesome. eg. fire rocks that burn the ground and leave that spot un-able to be walked on.

1. This will be eventually added but not in the next version since im just focusing on getting the game set up right now
 
As Zack stated, make rocks come from all 4 direction and maybe even from your head.
After a player die, maybe you can unlock their camera so they can watch other players play.
Rocks alone are a bit too boring, maybe add some shadow on where the rocks are falling, or dust falling together with the rocks.
If the rocks comes from 1 direction, maybe you can make like an ogre throwing it and after like 1-3minutes dodging it, make the player "fight" the ogre by dodging it or something interesting.
Maybe like some rocks stampede where the rocks comes all from a direction and the player needs to move from left to right?
 
Alright guys i need your help! +rep to anyone who can answer this!

How do you lock a players camera to a region/height/AoA to a certain amount and make it so that they cannot scroll or change it in any way WITHOUT making the locked camera reset every 0.01 seconds?
 
Uhm, since I don't know the tags to make a pretty looking trigger, I'll give you a c+p of my code I use for my dungeons in ST's ORPG.

First, you need a region (obviously)

Then use:

Camera - Set the camera bounds for (Which ever player) to (Whichever Region)
 
Uhm, since I don't know the tags to make a pretty looking trigger, I'll give you a c+p of my code I use for my dungeons in ST's ORPG.

First, you need a region (obviously)

Then use:

Camera - Set the camera bounds for (Which ever player) to (Whichever Region)

I tried that but they can still move around i want the camera to be locked perfectly still over each players area until later changed.
 
I see what your saying just make a super small region inside the bigger one to lock the camera thanks again and +rep when i can.

EDIT* Still having problems the camera is now locked where i want it to be but when someone scrolls up or down the it changes my height offset and angle of attack is there anyway to lock those also?
 
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I dont know if it allready have been said, but i would suggest more types of rocks and dodgers.

You could make speed dodger, evade dodger and the normal dodger.
Speed dodger should have a fast movementspeed.
Evade dodger should have a ?% chance to evade a rock.
Normal dodger should have a decent movementspeed and a special abillity.

Also some extra rocks would be good too.
Fire rock and Splitter splitter would be nice. No further information about them is needed i think.

And then also, you could make some modes:

Random Rocks.
Random Dodger.
Mix (All types of rocks).
 
I dont know if it allready have been said, but i would suggest more types of rocks and dodgers.

You could make speed dodger, evade dodger and the normal dodger.
Speed dodger should have a fast movementspeed.
Evade dodger should have a ?% chance to evade a rock.
Normal dodger should have a decent movementspeed and a special abillity.

Also some extra rocks would be good too.
Fire rock and Splitter splitter would be nice. No further information about them is needed i think.

And then also, you could make some modes:

Random Rocks.
Random Dodger.
Mix (All types of rocks).

Thanks for the feedback and they are all good ideas but i already came up with a way to have multilple builders it will depend on what race you choose before the game heres the dodgers orc/human/undead/nightelf soon they will each have their own abilities and skills.

Inachix said:
you could create a camera and set it to w/e you want. Then every 0.01 secs apply that camera.

Decided not to do it that way since i can never change the cameras seperately at different times WAIT i got it ill seperate each camera into a different trigger so i can just turn them on/off YES!
 
change dodger depending on what race you've chosen at start is a bad thing as most player wont read the little notice below the preview image

also I'm not sure if you change all human names (in the contants) to "Evade Dodger" if it will turn up proper cause for me it always shows up in the second game you play


I'm going to try the race depending dodgers for 1 version just to see how it turns out first but it will probably be changed

Yes all text/triggers/interfaces that normally would not be changed the first time you played will be corrected
 
What if you made a mode where people play rounds instead of just one to see who lives the longest? With this mode, at the end of each round a player wins, give them a certain ammount of gold or like a "survival point" which they can use to upgrade their dodger, Ex. hitpoints so they can be hit by an additional rock per point invested/ +movement speed per point invested or even add abilites such as windwalk for 1 second or divine shild for 1 second. etc. Of course the ability purchasing may conflict with your races.

Also, instead of attack ground what if you made an ability using blizzard as the base ability that way the rocks fall straight down instead of at an angle. If you did that you could make an effect using the 'doodads falling rocks' before the ability is cast so players have a little more time to dodge. Make the area of effect small and the casting instant to accomodate the game speed. Just an idea, it's your map; up to you to implement it :)

Thats all I can think of for now...
Overall Nice map, reminds me somewhat of Dance of Death..well sort of its different of course. 4/5 because thats what you gave me on my map >:D
 
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